General Information
Postal is a 3D shooter with mainly isometric, but also some top-down levels featuring hand-painted backgrounds. Gameplay and interface are similar to first-person shooters of the time in most, but not on all counts:
- Movement is always relative to the orientation of the player character ("The Postal Dude"). The player therefore must always be aware of the direction the character is facing, which can be difficult on the isometric maps.
- There are eight weapon slots, each with a fixed amount of maximum ammo. The default weapon is a weak machine gun with unlimited ammo.
- Contrary to first-person shooters, however, the goal is not just to stay alive and reach the next level, but to kill a given percentage of the armed NPCs on the map. Only then the exit to the next level is activated.
There is no plot as such. The presence of a moving van on the first level suggests that the Postal Dude has been evicted from his home and is therefore "going postal", but no background story evolves during the game. However, the manual hints at a possible backstory (the Postal Dude believes the town's population has been infected by a madness plague), and an endgame video implies that the Postal Dude succumbed to his psychosis and is now incarcerated in a government facility.
Read more about this topic: Postal (video game)
Famous quotes containing the words general and/or information:
“We ought, says Kant, to become acquainted with the instrument, before we undertake the work for which it is to be employed; for if the instrument be insufficient, all our trouble will be spent in vain. The plausibility of this suggestion has won for it general assent and admiration.... But the examination can be only carried out by an act of knowledge. To examine this so-called instrument is the same as to know it.”
—Georg Wilhelm Friedrich Hegel (17701831)
“Theories of child development and guidelines for parents are not cast in stone. They are constantly changing and adapting to new information and new pressures. There is no right way, just as there are no magic incantations that will always painlessly resolve a childs problems.”
—Lawrence Kutner (20th century)