Extensions
Once a polygonal mesh has been constructed, further steps must be taken before it is useful for games, animation, etc. The model must be texture mapped to add colors and texture to the surface and it must be given a skeleton for animation. Meshes can also be assigned weights and centers of gravity for use in physical simulation.
To display a model on a computer screen outside of the modeling environment, it is necessary to store that model in one of the file formats listed below, and then use or write a program capable of loading from that format. The two main methods of displaying 3d polygon models are OpenGL and Direct3D. Both of these methods can be used with or without a 3d accelerated graphics card.
Read more about this topic: Polygonal Modeling
Famous quotes containing the word extensions:
“The psychological umbilical cord is more difficult to cut than the real one. We experience our children as extensions of ourselves, and we feel as though their behavior is an expression of something within us...instead of an expression of something in them. We see in our children our own reflection, and when we dont like what we see, we feel angry at the reflection.”
—Elaine Heffner (20th century)
“If we focus exclusively on teaching our children to read, write, spell, and count in their first years of life, we turn our homes into extensions of school and turn bringing up a child into an exercise in curriculum development. We should be parents first and teachers of academic skills second.”
—Neil Kurshan (20th century)