Development
Unlike its predecessor, Pocky & Rocky was not developed by Taito, but was instead licensed to Natsume, for the series' console debut. The project was overseen by Yoshihino Hattori, who wrote the game's story which he based heavily on Japanese mythology and folklore. The game contains elements of standard arcade shooters, with a top-down scrolling display. It was also given action game features, such as the ability to move or attack in eight directions. Rocky, who was designed by Tomoyuki Ishiyama, was given the role of Pocky's sidekick, and served as the default second-player character who could also be freely chosen in a one-player game.
Sequences featuring 2D artwork were added at set points throughout the game to help move the story forward, which usually occurred when a boss character was defeated at the end of a level. These scenes, though present in the Japanese and North American versions of the game, were omitted for the PAL region releases.
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