PvP in Tabletop Roleplaying Games
Tabletop roleplaying games have also often featured PvP action. These are usually considered a reasonable part of play so long as the fight is based on "in-character" reasons. Games are often written so player characters will not be unbalanced, ensuring that the players are genuinely scared of the other players, even when they would normally kill most non-player characters easily.
This approach to PvP in tabletop games in not universal. For example, in the highly satirical Paranoia, lethal PvP conflict is a core game element, considered normal and heavily encouraged by the rules and support materials.
Read more about this topic: Player Versus Player
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