Plane (Dungeons & Dragons)
The planes of the Dungeons & Dragons roleplaying game constitutes the multiverse in which the game takes place.
In the earliest versions of Dungeons & Dragons, the concept of the Inner, Ethereal, Prime Material, Astral and Outer Planes was introduced; at the time there were only four Inner Planes and no set number of Outer Planes. This later evolved into the Great Wheel cosmology. The fourth edition of the game uses a different, very simplified cosmology with just six main planes called the World Axis Cosmology.
In addition, some Dungeons & Dragons settings have cosmologies that are very different from the "standard" ones discussed here. For example, the Eberron setting has only seventeen planes in total, most of which are unique to Eberron.
Read more about Plane (Dungeons & Dragons): Great Wheel Cosmology, Portals, Conduits and Gates, Alternative Interpretations, Coterminous Versus Coexistent, Basic Dungeons & Dragons, The World Axis Cosmology
Famous quotes containing the word plane:
“In time the scouring of wind and rain will wear down the ranges and plane off the region until it has the drab monotony of the older deserts. In the meantimea two-million-year meantimetravelers may enjoy the cruel beauties of a desert in its youth,....”
—For the State of California, U.S. public relief program (1935-1943)