Physiological Interaction - Virtual Reality

Virtual Reality

The second physiological innovation is virtual reality, which is a “three-dimensional computer simulation in which actively and physically participates.” (Haag, 2006, p. 364) Virtual reality has been used to train astronauts at NASA. This type of interaction uses special input and output devices in order to take physiological movements and send responses back to the person. Virtual reality includes three devices: a Glove, a Headset, and a Walker.

A glove will capture and record “the shape and movement of your hand and fingers and the strength of the movements.” (Haag, 2006, p. 365) A headset records your head’s movement and “contains a screen that covers your entire field of vision and displays various views of an environment on the basis of your movements.” (Haag, 2006, p. 365) A walker “records the movement of your feet as you walk or turn in different directions.” (Haag, 2006, p. 365)

Virtual reality is applied everywhere and can be seen in the entertainment industry, for example, including virtual reality games.

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