Play
A valid move is to jump a peg orthogonally over an adjacent peg into a hole two positions away and then to remove the jumped peg.
In the diagrams which follow, · indicates a peg in a hole, * emboldened indicates the peg to be moved, and o indicates an empty hole. A blue ¤ is the hole the current peg moved from; a red * is the final position of that peg, a red o is the hole of the peg that was jumped and removed.
Thus valid moves in each of the four orthogonal directions are:
* · o → ¤ o * Jump to right o · * → * o ¤ Jump to left * ¤ · → o Jump down o * o * · → o Jump up * ¤On an English board, the first three moves might be:
· · · · · · · · · · · · · * · · ¤ · · o · · * · · · · · · · · · · · o · · · · ¤ o * · · · · o o o · · · · · · o · · · · · · * · · · · · · · · · · · · · ¤ · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·Read more about this topic: Peg Solitaire
Famous quotes containing the word play:
“D--n me, stranger, ef you cant stay as long as you please, and Ill give you plenty to eat and drink. Play away, stranger, you kin sleep on the dry spot tonight!”
—Administration in the State of Arka, U.S. public relief program (1935-1943)
“I asked you to play. If you cant think of anything better, play a chromatic five finger exercise. But spare me your suburban shopgirl trash.”
—Muriel Box (b. 1905)
“If I play hard to get, soon the phone stops ringing altogether.”
—Mason Cooley (b. 1927)