Rules
The worm starts at some point of an infinite triangular grid. It starts moving along one of the six gridlines that meet at each point and, once it has travelled one unit of distance, it arrives at a new point. The worm then decides, based on the distribution of traversed and untraversed gridlines, what direction it will take. The directions are relative to the worm's point of view. If the worm has not encountered this exact distribution before it may leave along any untraversed gridline. From then on, if it encounters that distribution again, it must move in the same way. If there are no untraversed gridlines available, the worm dies and the simulation ends.
Read more about this topic: Paterson's Worms
Famous quotes containing the word rules:
“Playing games with agreed upon rules helps children learn to live by rules, establish the delicate balance between competition and cooperation, between fair play and justice and exploitation and abuse of these for personal gain. It helps them learn to manage the warmth of winning and the hurt of losing; it helps them to believe that there will be another chance to win the next time.”
—James P. Comer (20th century)
“The values by which we are to survive are not rules for just and unjust conduct, but are those deeper illuminations in whose light justice and injustice, good and evil, means and ends are seen in fearful sharpness of outline.”
—Jacob Bronowski (19081974)
“When I hear the hypercritical quarreling about grammar and style, the position of the particles, etc., etc., stretching or contracting every speaker to certain rules of theirs ... I see that they forget that the first requisite and rule is that expression shall be vital and natural, as much as the voice of a brute or an interjection: first of all, mother tongue; and last of all, artificial or father tongue. Essentially your truest poetic sentence is as free and lawless as a lambs bleat.”
—Henry David Thoreau (18171862)