Complexity of Passwords
The complexity of passwords depends mostly on the number of variables stored. In games that only require the stage variable to be stored, a single word, with or without meaning, is sufficient. More complex games often base their passwords on several characters combined by an algorithm. While it is possible to translate saves into passwords even from the most complex titles, the practical use of them is very questionable. In games such as role-playing video games, where dozens of stats have to be stored, passwords would be hundreds of characters long.
In other languages with more characters, passwords can be shorter. For example, Japanese has many characters:
- numerals ... 10
- hiragana and katakana ... 46 to 83 each
- 46 normal characters (or 48 with rarely used ゐ and ゑ
- 9 or 10 small characters ... "ぁぃぅぇぉっゃゅょ" and the rarely used "ゎ"
- 25 voiced characters ... such as "が" and "ぱ"
- alphabet ... 26 (or 52 with lower case)
Japanese passwords can have more variables. For example, Japanese versions of Dragon Quest prior to the American NES version used passwords with many variables, while the North American version used a battery backup.
Usually, the size and complexity of the password does not make "guessing" a valid password practical. However, particularly in the case of algorithmic passwords, a password can be found by pure chance (such as the famous JUSTIN BAILEY code from Metroid).
Read more about this topic: Password (video Gaming)
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