Paranoia (role-playing Game) - Related Publications

Related Publications

First edition
Title Author(s) Pub. Date ISBN Notes
Paranoia Dan Gelber, Greg Costikyan, and Eric Goldberg 1984 ISBN 978-0-87431-025-2 First edition of the game. Consists of Player Handbook, Gamemaster Handbook, and Adventure Handbook with introductory adventure Destination: CBI Sector. Boxed set also includes two 20-sided dice.
Paranoia (Games Workshop) Dan Gelber, Greg Costikyan, and Eric Goldberg 1986 ISBN 978-1-869893-01-9 A Games Workshop printing of the first edition. Contains all three books of the basic set in one hardcover volume, as well as the three short adventures (Robot Imana-665-C, The Trouble with Cockroaches and Das Bot: Nearly a Dozen Meters Beneath the Sea) from the first edition Gamemaster Screen.
Acute Paranoia Ken Rolston and various 1986 ISBN 978-0-87431-034-4 Articles on supplementary rules and flavor material, including Sanity Tests, Playing Robots, New Secret societies and Better Living Through Chemistry. Contains the full-length adventure Me and My Shadow, Mark IV, mini-adventures Botbusters, Warriors of the Nightcycle and The Harder They Clone, and 8 short missions designated "Code 7": An ARD Day's Night, Reboot Camp, Whitewash, The Second Coming, Plumber's Helper, Miami Laser, Paranoid Clones in Savory Vulture Stew, and Outland-ISH. "Code 7" refers to a mission that takes Troubleshooters seven clones to finish; therefore, in 1st through 5th editions with a finite six clone limit, a suicide mission.
Clones in Space Eric Wujick 1986 ISBN 978-0-87431-042-9 An adventure in which the player characters are sent into space by The Computer. The covers are not stapled to the rest of the book and may be used as a small gamemaster's screen (the reference tables for this adventure are printed on the inside covers).
Double Paranoia John M. Ford and Curtis Smith 1986 ISBN 978-1-869893-03-3 Contains The YELLOW Clearance Black Box Blues and Vapours Don't Shoot Back (British spelling) reprinted in one volume by Games Workshop in the UK.
Gamemaster Screen Ken Rolston and Steve Gilbert 1985 Gamemaster's screen and three short adventures: Robot Imana-665-C, The Trouble with Cockroaches and Das Bot: Nearly a Dozen Meters Beneath the Sea. The player side of the screen contains reference tables for players.
HIL Sector Blues Ken Rolston 1986 ISBN 978-0-87431-051-1 A campaign pack for playing and gamemastering Blue-clearance Internal Security troopers. Contains three short adventures: First Blood and Then Some, IntSec Agents at the Earth's Core, and One of Our Petbots Is Missing. Also includes "Cardstock Commies" (cardboard stand-up figures) and rules for using miniatures. The name of the supplement references Hill Street Blues. The covers are not stapled to the rest of the book and may be used as a small gamemaster's screen (new reference tables are printed on the inside covers).
Orcbusters Ken Rolston 1986 ISBN 978-0-87431-050-4 An adventure in which an inter-dimensional portal causes a stereotypical fantasy roleplaying dungeon and its residents to appear in Alpha Complex. Dungeons & Dragons parody, takes place in the "DND sector". The covers are not stapled to the rest of the book and may be used as a small gamemaster's screen (the reference tables for this adventure are printed in
Send in the Clones Warren Spector and Allen Varney 1985 ISBN 978-0-87431-033-7 An adventure in which the player characters track Commie traitors through the sewers while someone is singing treasonous old hit songs over the Alpha Complex public address system. The covers are not stapled to the rest of the book and may be used as a small gamemaster's screen (the reference tables for this adventure are printed in
Vapors Don't Shoot Back Curtis Smith 1985 ISBN 978-0-87431-026-9 An adventure containing three missions in which the player characters attempt to carry out contradictory, incomprehensible, and usually lethal instructions from The Computer and a High Programmer. The covers are not stapled to the rest of the book and may be used as a small gamemaster's screen (the reference tables for this adventure are printed inside).
YELLOW Clearance Black Box Blues, The John M. Ford 1985 ISBN 978-0-87431-027-6 An adventure in which every secret society is after a black box of unknown content. Winner of the H.G. Wells Award for Best Role-playing Adventure of 1985. Includes a two-page cardboard gamemaster's screen with reference tables for this adventure.
Second edition

Title Author(s) Pub. Date ISBN Notes
Paranoia Second Edition Dan Gebler, Greg Costikyan, Eric Goldberg, and Ken Rolston 1987 ISBN 978-0-87431-063-4 Second edition of the game. Includes new introductory adventure Into the Outdoors with Gun and Camera.
Paranoia Second Edition (Games Workshop) Dan Gelber, Greg Costikyan, and Eric Goldberg 1987 ISBN 1-869893-21-1(sic) A Games Workshop printing of the second edition of the game. Same as the West End Games original, but hardcover. (The ISBN printed on the cover is invalid.)
Alice Through the Mirrorshades Ed Bolme 1989 ISBN 978-0-87431-154-9 First adventure in the "Vulture Warriors of Dimension X" arc. Crossover with Cyberpunk as the player characters travel back in time to pre-Alpha San Francisco.
Alpha Complexities Ed Bolme 1988 ISBN 978-0-87431-080-1 An adventure that takes the player characters into the Outdoors hunting for invisible Commies.
At Your Service, Citizen… West End Games 1992 N/A A series of official Paranoia newsletters with articles by various authors. Five issues published from 1992 to 1993 in addition to the issue "zero" that appeared in The Paranoia Sourcebook.
Bot Abusers' Manual, The Ed Bolme 1992 ISBN 978-0-87431-164-8 Revised rules for bot player characters (updates those in Acute Paranoia for ReBoot Alpha). Also contains the adventure Been Hurt: A Sporting Adventure for Mostly Bots.
Compleat Troubleshooter, The Steven Gilbert and Doug Kaufman 1987 ISBN 978-0-87431-018-4 Introduces Mandatory Bonus Duties for Troubleshooters. Included with the 2nd edition boxed set.
Computer Always Shoots Twice, The Ken Rolston, Warren Spector and Allen Varney 1988 ISBN 978-0-87431-087-0 Consists of Send in the Clones and Orcbusters updated for second edition.
Crash Course Manual Doug Kaufman and Jonatha Caspian 1989 ISBN 978-0-87431-153-2 The Post-MegaWhoops (crash of The Computer) campaign setting. Includes introductory adventure A Passage to NDA Sector by Ed Bolme and Peter Corless.
Death, Lies and Vidtape Allen Varney 1990 ISBN 978-0-87431-159-4 The final "Secret Society Wars" adventure, in which Elizabeth-R is trying to bring the secret societies together to form a government in Post-MegaWhoops Alpha.
DOA Sector Travelogue, The Steve Gilbert 1989 ISBN 978-0-87431-078-8 A campaign pack detailing the DOA sector of Alpha Complex. Contains some background for the "Secret Society Wars". Includes a poster-sized map of DOA sector.
Don't Take Your Laser to Town Malcom Mouvis and Vern G. Hargett 1988 ISBN 978-0-87431-104-4 An adventure set in old WST sector, an Alpha Complex re-creation of the American Old West (based on movie clichés) for amusement of citizens.
Form Pack Steven Gilbert 1988 ISBN 978-0-87431-079-5 Contains multiple copies of three Alpha Complex forms in triplicate, and a short bureaucratic adventure, A Hole in The Complex, which revolves around filling and filing these forms.
Gamma-LOT Grant Boucher 1990 ISBN 978-0-87431-158-7 An adventure in which a part of medieval England has been teleported to the LOT sector of Post-MegaWhoops Alpha. A sequel to Orcbusters. Contains parody of King Arthur, Knights of the Round Table and Robin Hood.
Iceman Returneth, The Sam Shirley 1989 ISBN 978-0-87431-152-5 An adventure featuring a frozen High Programmer from the past, who tries to "fix" The Computer. Includes one possible explanation for The Crash, which also forms the basis for Alice Through the Mirrorshades. Part 3 of the "Secret Society Wars".
Mad Mechs Paul Murphy 1991 ISBN 978-0-87431-160-0 An adventure featuring the return of The Computer after the Crash, and in which the player characters are sent to Australia to bring back a former Commie mutant traitor in order to save Alpha Complex. A parody of Mad Max.
More Songs About Food Vats Karl Hughes 1989 ISBN 978-0-87431-151-8 An adventure in which the player characters are assigned to prevent sabotage to the Food Vats. Part 2 of the "Secret Society Wars".
Paramilitary Dave Lemon 1993 ISBN 978-0-87431-167-9 A campaign setting for player characters in the Armed Forces of ReBoot Alpha.
Paranoia Excessory Pack West End Games 1987 ISBN 978-0-87431-064-1 Contains a gamemaster's screen for the 2nd edition rules, 12 character sheets, 9 forms in triplicate (three different forms with three copies of each), and "Cardstock Commies" (cardboard stand-up figures). The player side of the screen contains reference tables for players and lyrics for "Alpha Complex Battle Hymn" (a parody of The Battle Hymn of the Republic).
Paranoia Sourcebook, The Ed Bolme 1992 ISBN 978-0-87431-163-1 Campaign setting and sourcebook "update" for the world of ReBoot Alpha (where The Computer has returned but does not control all of the pre-MegaWhoops Alpha Complex). Includes Emergency Services Manual and issue "zero" of the Paranoia newsletter At Your Service, Citizen….
Paranormal / CTV Ed Gibson, Charles Ginsburg, Brian Schomburg, Jesse Van Valkenburg, and Bill Olmesdahl 1994 ISBN 978-0-87431-169-3 An adventure flip-book. Contains three short adventures in the world of TV and two short adventures in the world of the paranormal.
People's Glorious Revolutionary Adventure, The Ed Bolme 1989 ISBN 978-0-87431-150-1 An adventure in which the player characters are Commies in the CCCP (Communist Controlled Complex Population), under supervision of Tovarich Computer. Part 1 of the "Secret Society Wars".
R&D Catalog, The Ed Bolme and C. J. Tramontana 1990 ISBN 978-0-87431-157-0 A catalog of items sold by R&D in the Computer-less Post-MegaWhoops Alpha. Includes the mini-adventure Have Gizmo, Will Travel.
Recycled Pack West End Games 1989 N/A Contains multiple forms in triplicate, "Cardstock Commies" (cardboard stand-up figures), and a selection of 56 plastic miniatures. The contents of each pack are different.
Twilightcycle: 2000 Sam Shirley 1990 ISBN 978-0-87431-155-6 "Vulture Warriors of Dimension X", part 2. Crossover with Twilight 2000 as the player characters travel back in time to World War III.
Vulture Warriors of Dimension X Joseph Anthony and David Avallone 1990 ISBN 978-0-87431-156-3 Time-travelling campaign pack, including the adventure Dr. Whom and the Paranoids of Alpha ("Vulture Warriors of Dimension X", part 3). A parody of Doctor Who.

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