Outer Plane - Eberron Cosmology

Eberron Cosmology

This is a description of the Eberron Cosmology prior to the Eberron fourth edition rules. For 4th edition cosmology information, please see World of Eberron.

The Eberron cosmology, used in the original Eberron campaign setting, contained thirteen Outer Planes in 3rd edition, and gained at least two for 4th edition under the new cosmology. They exhibit traits similar to those of the standard D&D cosmology but also some (Irian, Mabar, Fernia, and Risia) appear more like Inner Planes. The cosmology was unique in that the Outer Planes orbited around Eberron through the Astral plane, now they are floating like other planes in the Astral sea. As they orbited, their overlap with the material plane changed and access to those planes became easier or restricted.

Name Alignment Enhanced magic Impeded magic Coterminous / Remote / Orbit
Daanvi, the Perfect Order Law (strong) Lawful Chaotic 100 years / 100 years / 400 years
Dal Quor, the Region of Dreams None Illusion None never / always / off orbit
Dolurrh, the Realm of the Dead None None All 1 year / 1 year / 100 years
Fernia, the Sea of Fire Evil Fire Cold 1 month / 1 month / 5 years
Irian, the Eternal Day None Positive energy Negative energy 10 days / 10 days / 3 years
Kythri, the Churning Chaos Chaos (strong) Chaotic Lawful erratic / erratic / erratic
Lamannia, the Twilight Forest None Druidic None 7 days / 7 days / 1 year
Mabar, the Endless Night None Negative energy Positive energy 3 days / 5 days / 5 years
Risia, the Plane of Ice Evil Cold Fire 1 month / 1 month / 5 years
Shavarath, the Battleground Varies Weapon-related Pacifying, charms 1 year / unknown / 36 years
Syrania, the Azure Sky Good (strong) Good Evil 1 day / 1 day / 10 years
Thelanis, the Faerie Court None Arcane None 7 years / 14 years / 225 years
Xoriat, the Realm of Madness Evil None None unknown / unknown / millennia
Thelanis, the Feywild
Dolurrh, the Shadowfell

See also Chapter 5 of the Eberron Campaign Setting

Like most other D&D campaign settings, in 3rd edition D&D Eberron has a number of planes. Besides the Prime Material Plane, the Ethereal Plane, the Plane of Shadow, and the Astral Plane, the Eberron Campaign Setting has thirteen relatively unique planes. Gates or portals to any of the planes are very rare. These thirteen planes metaphysically orbit around Eberron, and depending on their current location are considered in one of four states.

  • Waxing/Waning - The plane is either approaching or moving away from Eberron. Planar travel occurs as normal.
  • Coterminous - The plane actually touches Eberron, and certain effects are strengthened in Eberron. Also, it may be possible to travel between planes by going to an appropriate spot. For example, when Risia, the Plain of Ice is coterminous, one may enter the plane from Eberron by walking into a blizzard. Because of seals placed by the Gatekeeper druids, Xoriat, the Realm of Madness, is incapable of becoming coterminous with Eberron.
  • Remote - The plane is furthest from Eberron, and certain effects are weakened in Eberron. Also, reaching a remote plane with the spell plane shift is difficult and requires a high Spellcraft DC check. Because of the conflict between the Quori and the giants of Xen'drik, Dal Quor is always considered remote from Eberron.

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