Development
Otome wa Boku ni Koishiteru is the fourth visual novel developed by Caramel Box. The scenario is written by Aya Takaya, and this was the first time Takaya was staffed on a Caramel Box game. Art direction and character design is done by Norita, who was staffed on Caramel Box's debut release Blue as an artist. The super deformed illustrations featured in Otoboku were drawn by the game illustrator Yoda. The music was composed by the music team Zizz Studio.
The original title uses the kanji 処女 (shojo), which means "virgin", but is very close to the word for "young lady", shōjo. The creators added furigana subscript to indicate they wanted it read "otome" meaning "young maiden". Additionally, furigana was added above お姉さま (onee-sama) to indicate that they wanted it read "boku". Despite the different kanji, the official reading is "Otome wa Boku ni Koishiteru". When the game was ported to the PlayStation 2, it was rewritten as 乙女はお姉さまに恋してる with the same pronunciation of "Otome wa Boku ni Koishiteru", which uses the actual "otome" (乙女?) kanji. The latter name was kept for the manga and anime releases.
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