Online Game - Online Game Governance

Online Game Governance

Popular online games are commonly bound by an End User License Agreement (EULA). The consequences of breaking the agreement vary according to the contract; ranging from warnings to termination, such as in the 3D immersive world Second Life where a breach of contract will append the player warnings, suspension and termination depending on the offense. Enforcing the EULA is difficult, due to high economic costs of human intervention and low returns back to the firm. Only in large scale games is it profitable for the firm to enforce its EULA.

Edward Castronova writes that "there are issues of ownership and governance that wrinkle the affairs of state significantly". He has divided the online governance into "good governance" and "strange governance". Castronova also mentions that synthetic worlds are good ways to test for government and management.

Read more about this topic:  Online Game

Famous quotes containing the words game and/or governance:

    There are no accidents, only nature throwing her weight around. Even the bomb merely releases energy that nature has put there. Nuclear war would be just a spark in the grandeur of space. Nor can radiation “alter” nature: she will absorb it all. After the bomb, nature will pick up the cards we have spilled, shuffle them, and begin her game again.
    Camille Paglia (b. 1947)

    He yaf me al the bridel in myn hand,
    To han the governance of hous and land,
    And of his tonge and his hand also;
    Geoffrey Chaucer (1340?–1400)