One Must Fall: Battlegrounds - Background

Background

Battlegrounds started development as a sequel to the popular shareware title One Must Fall: 2097, playing in a side scrolling manner with two opponents facing each other. At the time, Rob Elam saw the opportunity in the Unreal Engine then in development by 2097 publisher Epic MegaGames. At the time, Epic was not yet at a point where they were willing to examine licensing the engine or developing the Unreal Engine for third party use and so a joint decision was reached whereby Rob Elam left to develop a new game engine.

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