Off-World Interceptor - Levels

Levels

  • Scorch 7 - Scorch 7 is a desert styled planet, and is the first level visited in the game. Each track is populated by mesa like hills and mountains, cacti, and boulders.
  • Atlantia - Atlantia is similar to that of a tropical rain forest, with each track being populated with rivers and palm trees. Native objects in the level include bizarre statue-like objects that rise or fall to the ground, blocking the player.
  • Bastion - The third level in the game, Bastion presents itself as a deCimated highway planet. Unlike the previous two planets, Bastion focuses less on off-road terrain and leans more in favor paved roads.
  • Las Lunas - The fourth level encountered in the game, graphically the planet presents itself similar to the moon, in that there is no visible atmosphere and it always night. Native objects in the level include trees encased in glass tubes and moving walls.
  • Silt Sorrow - Silt Sorrow is the fifth visited planet in the game. Silt Sorrow's environment consists of very sudden, sharp, height changes, and contains virtually no organic hills or mountains.
  • Morphaus Moors - The final level and planet in the game. This level has the most challenging environment and enemies of all, featuring bizarre alien creatures and monsters that appear to be the result of the poisonous chemical, droxin. This is the only level in the game to actually contain a lethal environment; many areas within the level are covered in acid, which slowly eat away at the player's health should he or she drive through it.

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