Plot
One of the most obvious changes to the story for the video game is the absence of the villainous organization SPECTRE, who played a vital role in the film. Due to legal issues that have plagued the James Bond series of films since 1963, the organization was renamed as OCTOPUS and appears to lack a central leader in the same vein as Ernst Stavro Blofeld. The SPECTRE name was tied up in a long-running dispute over the film rights to Thunderball, between United Artists/MGM and the now-deceased writer Kevin McClory.
The game begins with a standard pre-title sequence in which Elizabeth Stark, the Prime Minister of the United Kingdom's daughter, is kidnapped by OCTOPUS while attending a party. Fortunately, Bond was assigned to attend the party for just such an event, and he defeats OCTOPUS and rescues Stark.
Similar to the film, OCTOPUS has conceived a plan to embarrass British secret service agent 007 for the death of Dr. Julius No from the film Dr. No, in which No was an agent of SPECTRE. The plan involves the theft of a Soviet encoding machine known as the Lektor with the help of a defecting Soviet agent, Tatiana Romanova. Romanova, however, is being used by OCTOPUS to lure James Bond into a trap; their ultimate goal is to let him obtain the Lektor and then ambush him for it, killing him in humiliating fashion as well. Romanova is sent by Rosa Klebb, an agent of the KGB (in both the novel and film, an agent of SMERSH) who has secretly defected to OCTOPUS. Her immediate subordinate, Donald "Red" Grant, protects Bond through the first half of the game and attacks him in the second. The game ends with a final assault on OCTOPUS headquarters, during which Grant is fatally shot by Bond.
Read more about this topic: OCTOPUS (fictional Organisation)
Famous quotes containing the word plot:
“The plot was most interesting. It belonged to no particular age, people, or country, and was perhaps the more delightful on that account, as nobodys previous information could afford the remotest glimmering of what would ever come of it.”
—Charles Dickens (18121870)
“Jamess great gift, of course, was his ability to tell a plot in shimmering detail with such delicacy of treatment and such fine aloofnessthat is, reluctance to engage in any direct grappling with what, in the play or story, had actually taken placeMthat his listeners often did not, in the end, know what had, to put it in another way, gone on.”
—James Thurber (18941961)
“We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. The king died and then the queen died is a story. The king died, and then the queen died of grief is a plot. The time sequence is preserved, but the sense of causality overshadows it.”
—E.M. (Edward Morgan)