Non-photorealistic Rendering - Notable Films and Software

Notable Films and Software

This section lists some seminal uses of NPR techniques in films and software. See the article on cel-shaded animation for a list of uses of toon-shading in games and movies.

Short films
Technological Threat 1988 Early use of toon shading together with Tex Avery-style cartoon characters.
Gas Planet 1992 Pencil-sketching 3D rendering by Eric Darnell.
Fishing 2000 Watercolor-style 3D rendering David Gainey.
RoadHead
Snack and Drink
1998
1999
Short films created with Rotoshop by Bob Sabiston.
Ryan 2004 Nonlinear projection and other distortions of 3D geometry.
The Girl Who Cried Flowers 2008 Watercolor-style rendering by Auryn.
Feature films
What Dreams May Come 1998 Painterly rendering in the "painted world" sequence.
Tarzan 1999 First use of Disney's "Deep Canvas" system.
Waking Life 2001 First use of rotoshop in a feature film.
Video games and other software
Jet Set Radio 2000 Early use of toon-shading in video games.
SketchUp 2000 Sketch-like modelling software with toon rendering.
The Legend of Zelda: The Wind Waker 2002 One of the most well-known cel-shaded games

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