Notable Films and Software
This section lists some seminal uses of NPR techniques in films and software. See the article on cel-shaded animation for a list of uses of toon-shading in games and movies.
| Short films | ||
|---|---|---|
| Technological Threat | 1988 | Early use of toon shading together with Tex Avery-style cartoon characters. |
| Gas Planet | 1992 | Pencil-sketching 3D rendering by Eric Darnell. |
| Fishing | 2000 | Watercolor-style 3D rendering David Gainey. |
| RoadHead Snack and Drink |
1998 1999 |
Short films created with Rotoshop by Bob Sabiston. |
| Ryan | 2004 | Nonlinear projection and other distortions of 3D geometry. |
| The Girl Who Cried Flowers | 2008 | Watercolor-style rendering by Auryn. |
| Feature films | ||
| What Dreams May Come | 1998 | Painterly rendering in the "painted world" sequence. |
| Tarzan | 1999 | First use of Disney's "Deep Canvas" system. |
| Waking Life | 2001 | First use of rotoshop in a feature film. |
| Video games and other software | ||
| Jet Set Radio | 2000 | Early use of toon-shading in video games. |
| SketchUp | 2000 | Sketch-like modelling software with toon rendering. |
| The Legend of Zelda: The Wind Waker | 2002 | One of the most well-known cel-shaded games |
Read more about this topic: Non-photorealistic Rendering
Famous quotes containing the words notable and/or films:
“a notable prince that was called King John;
And he ruled England with main and with might,
For he did great wrong, and maintained little right.”
—Unknown. King John and the Abbot of Canterbury (l. 24)
“Television does not dominate or insist, as movies do. It is not sensational, but taken for granted. Insistence would destroy it, for its message is so dire that it relies on being the background drone that counters silence. For most of us, it is something turned on and off as we would the light. It is a service, not a luxury or a thing of choice.”
—David Thomson, U.S. film historian. America in the Dark: The Impact of Hollywood Films on American Culture, ch. 8, William Morrow (1977)