Notable Films and Software
This section lists some seminal uses of NPR techniques in films and software. See the article on cel-shaded animation for a list of uses of toon-shading in games and movies.
| Short films | ||
|---|---|---|
| Technological Threat | 1988 | Early use of toon shading together with Tex Avery-style cartoon characters. |
| Gas Planet | 1992 | Pencil-sketching 3D rendering by Eric Darnell. |
| Fishing | 2000 | Watercolor-style 3D rendering David Gainey. |
| RoadHead Snack and Drink |
1998 1999 |
Short films created with Rotoshop by Bob Sabiston. |
| Ryan | 2004 | Nonlinear projection and other distortions of 3D geometry. |
| The Girl Who Cried Flowers | 2008 | Watercolor-style rendering by Auryn. |
| Feature films | ||
| What Dreams May Come | 1998 | Painterly rendering in the "painted world" sequence. |
| Tarzan | 1999 | First use of Disney's "Deep Canvas" system. |
| Waking Life | 2001 | First use of rotoshop in a feature film. |
| Video games and other software | ||
| Jet Set Radio | 2000 | Early use of toon-shading in video games. |
| SketchUp | 2000 | Sketch-like modelling software with toon rendering. |
| The Legend of Zelda: The Wind Waker | 2002 | One of the most well-known cel-shaded games |
Read more about this topic: Non-photorealistic Rendering
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