Influence On MUD Development
Nightmare LPMud was the development mud for the initial releases of the Nightmare Mudlib. From about 1992 until 1996, the Nightmare Mudlib was the most common base used in LPMud development. As a result of this influence, a number of later muds reflect elements of the Nightmare play style. Features and innovations included:
- Limb-based combat (as opposed to pure hit-point based health)
- Object permanence (when you logged out, you would return to the game in exactly the same state you left it)
- In-game calendaring system
- City-states
Read more about this topic: Nightmare LPMud
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