Conception and Design
Introduced in Resident Evil 3, Nemesis was designed under the concept of a "huge, overpowering monster that could use weapons and intelligently track you anywhere". During development, many different designs were considered. Although some elements remained constant among them, the early designs featured several different degrees of surface damage, as well as different options for clothing such as a protective vest instead of a coat or a nude design similar to the original Tyrant from Resident Evil.
In the series' story, Nemesis is the result of infecting a Tyrant—a humanoid bioweapon created to be the ultimate life-form—with a parasitic organism designed to increase its intelligence. Upon infection, the parasite takes control of the Tyrant's nervous system, forming its own brain and enabling it to follow precise instructions and make decisions without a need for constant direction. Clothed in black trousers, overcoat, boots, and gloves, Nemesis is armed with a rocket launcher mounted on its left arm. To emphasize its design as a prototype, the game developers left exposed muscles on its body and added stitches to cover the right eye. Upon spotting its target, it says the target's name and attacks.
The secretions from the parasite give Nemesis heightened regenerative abilities, which result in damage to the skin and the emergence of additional tentacles, as well as unpredictable mutations to withstand further attacks. In Resident Evil 3, the creature's survival instincts eventually override Nemesis' programming, causing the host's body to reject the parasite and transform into a giant digestive organ. Featuring large central bone protrusions and elongated tentacles, it crawls looking for prey, yet continues trying to complete its mission despite its now diminished intelligence. This design proved to be the most difficult for the game's development team, as they worked to try to make it appear as unique as possible.
Read more about this topic: Nemesis (Resident Evil)
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