Grudges and Alliances Feature
The main feature of the game is the "Grudges and Alliances" feature, which is based on the player's driving style and attitude. If the player drives dirty and bumps into other drivers, even if it was an unintentional bump, that driver becomes a "Rival", and will bump into the player if they happen to encounter each other in the race. However, if the player drafts the opponent, that rival's level in grudge severity drops. If the player drafts a neutral driver long enough, that driver will become an "Ally", and at times will let the player pass. However, if the player bumps into an ally, their alliance will slowly drop. The maximum amount of severity for both grudges and alliances is -100 for grudges, and +100 for alliances. The player can see his/her 4 highest amounts of alliances and grudges at the end of the race. In Season and Career modes, the grudges and alliances the player makes carry over to future races.
Read more about this topic: NASCAR Thunder 2004
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