Interactions With Real-time Systems
Applications that expect real time responses can react poorly with Nagle's algorithm. Applications such as networked multiplayer video games expect that actions in the game are sent immediately, while the algorithm purposefully delays transmission, increasing bandwidth efficiency at the expense of latency. For this reason applications with low-bandwidth time-sensitive transmissions typically use TCP_NODELAY
to bypass the Nagle delay.
Read more about this topic: Nagle's Algorithm
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