Mystical Ninja Starring Goemon - Development and Audio

Development and Audio

Mystical Ninja Starring Goemon was developed by Konami Computer Entertainment Osaka. It was first titled Ganbare Goemon 5, then Legend of the Mystical Ninja. The Japanese producers wished to break the series' numerical naming pattern to stress that Mystical Ninja differed from its forefathers. Originally made with a two-player mode, this feature was scrapped months before the Japanese release. Early development pictures showed Impact battling in a modern city against a handgun-wielding foe. Later images touted the battle against the Wartime Kabuki Robot Kashiwagi taking place over a forest and village. Konami released many renders of Goemon posing and making faces for magazine previews. A 60–70% complete build of the game was featured at E3 in June 1997, suffering from graphical clipping and camera issues. Konami later presented a mostly-finished build at the Tokyo Game Show in September 1997. Developers aimed to make the game "very visual" with new content, and the game's marketers echoed this by using large, colorful advertisements. Konami targeted children, among whom the series is popular in Japan, by scheduling appearances of a Goemon mascot at some elementary school gymnastics sessions. The game's later success prompted the production of an animated television show. The series followed Goemon as he struggled against evil after being transported to modern society, where he befriended an elementary school student. Its release in the United States was planned for winter 1997, then February 1998, but was ultimately delayed two more months.

Mystical Ninja featured a cartridge size of 128 megabits, designed much larger than most of its peers and predecessor games to allow high quality musical numbers and voice samples. In total, there are three musical numbers—Theme of Ganbare Goemon, I Am Impact, and Gorgeous My Stage. They feature the talents of Hironobu Kageyama, Ichirou Mizuki, and Toshihiro Tachibana & Etsuyo Ota respectively. The song's main soundtrack is composed of a mix of traditional Japanese and modern instruments integrated in original arrangements. The dungeons feature minimalistic songs which grow in complexity and length as the player proceeds deeper into the lair. The soundtrack on whole is a collaborative effort by four composers. The musical numbers, with forty tunes from the game and one remix of I Am Impact, were released October 3, 1997 on CD. The soundtrack was later extracted from Read-only memory and presented in Nintendo Ultra 64 Sound Format on May 9, 2005; it is one of the most downloaded releases at USF Central.

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