Muramasa: The Demon Blade - Gameplay

Gameplay

The game has three different control methods, one that involves the Wii Remote, one that involves the Nintendo GameCube controller and another that uses the Classic Controller, for players who prefer more precision.

Graphically the game is the same hand-drawn 2D art style as its spiritual predecessor Odin Sphere, though inspiration was drawn from Japanese mythology and culture rather than Norse mythology. The game has over 30 different locales set on an overworld spanning across Japan.

Two playable characters are selectable: Kisuke, a young amnesiac ninja, and Momohime, a young princess of Narukami Han, Mino Province. Momohime starts off in the eastern Edo and goes to the western Kyo, while Kisuke goes the opposite direction. Both start with three katana out of 108 to collect and forge and can equip up to three at a time.

Weapons are distinguished into two categories, Blade (katana) and Long Blade (nōdachi). Blades are geared for high agility combat, with fast attack speed and less momentum, while Long Blades are bigger and deal more damage but have less mobility, suitable for sweeping a group of weak foes. Each sword has a Secret Art (ōgi), a powerful attack technique. Overuse of a sword (either by unleashing Secret Arts or deflecting attacks) will deplete its "Soul Gauge" and eventually break it, dropping its offensive capabilities substantially. Sheathed swords will gradually recover Soul Gauge; broken swords are repaired when the gauge is fully restored.

The game can be played in three modes: Muso, Shura, and Shigurui. Muso Mode focuses on character leveling as opposed to action, whereas Shura Mode is more action-based, recommended for skilled players. Shigurui Mode is only available after a player clears the game in Shura Mode. This mode plays in the same fashion as Shura Mode but limits the character's health to 1 and will never grow when the character levels up.

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