Multi-monitor - Disadvantages

Disadvantages

The primary hardware disadvantage to multi-monitor use is that common resources of the video card are divided between each display's output duties. For example, if a user is showing a 2D widescreen desktop display at 1680x1050 resolution and 32-bit color depth on a second monitor while playing a game on the primary monitor, nearly 7 MB of video memory (VRAM) will be consumed by the second display image, making it unavailable to the game. In some cases, the decreased processing power and VRAM available to each display may lead to unacceptable performance on both devices. When this situation is encountered, the common remedy is to install an additional video adapter and connect the additional display to the new device. Ongoing improvements in graphics technology have minimized this issue in recent years, with many mainstream graphics adapters now supporting 1 GB or more of VRAM and a graphics core purpose-built around two or more video outputs.

Although multi-monitor configurations are increasing in number, single monitor PC users continue to dominate the market. Cost can be one problem for multi-monitor, as there is the cost of the second display and sometimes an additional video adapter as well.

Full-screen software can pose a problem on a multi-monitor configuration. Many full-screen applications make use of the absolute edge of the display to control view movement, and may not work properly on a multi-monitor PC, for example by failing to track the mouse cursor properly when it continues onto the next display of an extended desktop. "Edge-scrolling" can frequently be found in full-screen image viewers, 3D model editors, and real-time strategy (RTS) genre video games. Newer software is more likely to either be multi-monitor aware, or else not depend on the endpoints of the visual area as a fixed reference, albeit this does not solve all of the ergonomic problems a user may encounter.

For example, many full-screen applications, even when tolerant of multi-monitor displays, only cover one display area and relegate the other display to secondary use. This can create edge-scrolling problems when the cursor crosses between the display fields. One notable exception is flight simulator software, which might take over all available displays, e.g. using one display to show a windshield view of the simulated flight and presenting simulated instrumentation and controls on another display.

Problems can also arise if the user clicks outside of the full-screen application's display area—though this is not directly a multi-display problem. Anything that shifts focus (including clicking elsewhere, pressing the Windows/Super key, typing Alt-Tab or Command-Tab, etc.) away from a game, or any full-screen application, can cause grief—even on a single-monitor system. The full-screen application may drop out of full screen mode. A game may continue running, yet control has been taken away, since the newly focused application is now first in line for console input events.

When software is not multi-monitor aware, or the edge-scrolling problem is encountered, the user must adjust his or her computer usage to minimize it, or engage a work-around solution. One of the most common methods of overcoming the edge-scrolling problem is to set up a multi-monitor orientation on a diagonal. The diagonal orientation means there is no adjacent desktop space on any primary edge, generally preventing the mouse cursor from moving beyond the screen edge. As a downside, a diagonal orientation can make moving the mouse from monitor to monitor difficult, as the user must target a very narrow transition region in order to move the cursor between displays. A diagonal orientation also does not usually correspond to the physical arrangement of monitors, reducing the intuitiveness of the crossover point.

Another method is to temporarily disconnect the unused monitor(s). However it is not always desirable to disable all other displays, and on a Windows operating system platform, the OS will generally compensate for missing displays by reorganizing all desktop shortcuts onto the remaining active monitor(s). This can be overcome by using utilities that can store shortcut locations, such as ATT.

There are also some programs that provide full workarounds to the issue. One such utility is CSMMT.

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