Monsters Vs. Aliens - Production

Production

Production designer David James stated that the film is "a return to what made us nerds in the first place", getting classic movie monsters and relaunching them in a contemporary setting. Director Conrad Vernon added that he found it would be a great idea to take hideous monsters and giving them personalities and satirizing the archetypes. For the San Francisco sequence, the producers researched lots of films and photographs for an accurate depiction of the city, and filmed animator Line Andersen, which had a similar body type to Ginormica - tall, thin, athletic-looking -, walking alongside a scale model of San Francisco, to capture better how a person not comfortable with being too big with an environment would walk around it.

Ed Leonard, CTO of DreamWorks Animation, says it took approximately 45.6 million computing hours to make Monsters vs. Aliens, more than eight times as many as the original Shrek. Several hundred Hewlett-Packard xw8600 workstations were used, along with a large and powerful 'render farm' of HP ProLiant blade servers with over 9,000 server processor cores, to process the animation sequence. The movie demanded 120 terabytes of data to complete, with one explosion scene alone requiring 6 TB.

Since Monsters vs. Aliens, all feature films released by DreamWorks Animation will be produced in a stereoscopic 3-D format, using Intel's InTru3D technology. IMAX 3D, RealD and 2D versions were released.

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