Mob Wars - Gameplay

Gameplay

Mob Wars is a simple role-playing game. There is no world for the player to move around in. The only type of character interaction the player experiences with other players, is either by sending them messages, weapons, and energy boosts, or attacking them. Like many Facebook applications, most of the gameplay revolves around having friends of the player join the player's mob through means made possible in the game.

The player starts off as a petty thief and works their way up to doing bigger and better paying jobs and heists. The player gains strength by equipping his mob with weapons, armor and vehicles. These can be drops from doing jobs and heists, gifts from friends, or they can be purchased with game money (earned by doing jobs, fighting other players, or as income from investments in properties.)

Favor Points (sub-currency also known as Godfather points) can be used to heal or gain more game money. They are slowly earned as you level up or can be gained quickly by participating in sponsor surveys or off site membership purchases with a credit card.

Soon after the development of the game alliances were formed by many players, to promote levelling and to organize group attacks, and to protect against those same tactics. Some families were more organized than others and these alliances would range from only a few players to hundreds. Eventually the game itself evolved to promote the family aspect of the game, giving each players character the option of either staying on their own, creating their own family or joining another family. If the respective character is a member of an in-game family, they would be "tagged" with the family name, which would link to the family page, listing all of the mobsters in that respective family. Many of the original families created in-game family alternatives, but since they were limited to 50 members per family the groups lost many members to other newcomers. In 2012 the Family aspect of the game was improved to include a Win-Loss percentage in Wars.

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