Computer and Video Games
Some genres of computer and video games have characterization requirements like those of movies. For example, a game involving a team of commandos might require a member who can break into computers, crack security systems or work with explosives. This character's background would typically have to be established very quickly and efficiently, perhaps within one screen of introductory text. Stating that a commando or top-secret operative "graduated from MIT" is one way to accomplish this.
MIT is mentioned in the computer games Area 51 (1995), Half-Life (1998), Half-Life 2 (2005) and Metal Gear Solid (1998).
In the case of the Half-Life series, the main protagonist, Gordon Freeman, is an MIT graduate.
The Infocom game The Lurking Horror (1987), written by MIT alumnus and interactive fiction pioneer Dave Lebling, is set on the campus of the George Underwood Edwards Institute of Technology, which strongly resembles MIT. Its fictional culture also parodies the MIT culture. For instance, G.U.E. Tech's class ring is known as the brass hyrax, parodying MIT's Brass Rat.
Read more about this topic: MIT In Popular Culture
Famous quotes containing the words video games, computer, video and/or games:
“I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.”
—Ronald Reagan (b. 1911)
“The computer takes up where psychoanalysis left off. It takes the ideas of a decentered self and makes it more concrete by modeling mind as a multiprocessing machine.”
—Sherry Turkle (b. 1948)
“These people figured video was the Lords preferred means of communicating, the screen itself a kind of perpetually burning bush. Hes in the de-tails, Sublett had said once. You gotta watch for Him close.”
—William Gibson (b. 1948)
“At the age of twelve I was finding the world too small: it appeared to me like a dull, trim back garden, in which only trivial games could be played.”
—Elizabeth Bowen (18991973)