Minion Hunter - Gameplay

Gameplay

All cards are shuffled separately and placed on the appropriately marked spaces on the board. Twelve cards are randomly pulled from the Seventy-two card Plot deck and removed from the game to produce some variation in what plots may occur. Each player selects a corner space of the Career Track to begin on. This is their "Starting Career" and provides them with base modifiers for their stats and, in some cases, some starting equipment. The objective of the players is to develop their character statistics to a point that they can combat the Minion Plots and prevent them from reaching fruition.

Each player turn a facedown Plot card is slid one space along the Plot track. Players have until it reaches the end of the track to get their marker to the specified city. If a player is in a metroplex specified by a Plot card they may opt to "encounter" the card, which causes it to be flipped face up. The player may then choose to fight or retreat from the encounter if it is a dark minion or other encounter. If a Plot card reaches the end of the Plot track it is flipped face-up and if one of the four Minion races is specified, their marker will be moved a fixed number of spaces on the Minion Track.

If the players are able to burn through the Plot Deck before any of the four Minion markers travels the length of the Minion Track they win, with the winner among the players determined by who has earned the most "Fame", earned by defeating Plot cards. If any of the Minion markers makes it to the end of the track before the Plot Deck is depleted, that Minion race wins and all players lose as the world is plunged into darkness and chaos forever.

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