Mind Control in Popular Culture - Video Games

Video Games

In the MMORPG, City of Heroes, players of the Controller class can opt for the primary list of powers dubbed Mind Control, which includes the ability to affect emotions remotely, confuse, inhibit or affect physical actions, and cause psionic damage to opponents.

In the MMORPG, World of Warcraft, players of the priest class gain the ability to mind-control other humanoid characters, gaining full control over their actions for a short period. (Due to interface limitations, priests cannot do anything else while controlling a target.)

Preacher units in Populous: The Beginning as well as priests in Age of Empires are able to take control of an opponent's units (in fact, this is their primary function in both games). Although this is not mind control, but rather preaching to the enemy so that they willingly convert sides.

The character Yuri in Command & Conquer: Red Alert 2 is an extremely advanced telepath with the capability of completely controlling the actions of others. There is one flaw, however: a mind-controlled person can be seen to be showing strain against Yuri's power, culminating in sweating, stammering and memory loss. Later, in the game expansion Yuri's Revenge, he leads an entire faction with several mind controlling units included.

In Metal Gear Solid, Psycho Mantis, a rogue special forces member with powerful telepathic abilities, subtly controls a small army, and on several occasions completely dominates a single person's movements and speech.

The Dark Archon, a unit in the computer game StarCraft, has the ability to psionically mind control other units, indefinitely taking complete control of them.

In Psi-Ops: The Mindgate Conspiracy, the player's character, Nick Scryer can perform mind control.

In Dreamfall: The Longest Journey, the mysterious Project Alchera is revealed to be a form of mind-control, marketed to the masses as a form of entertainment.

In the series Destroy All Humans!, the main character, Cryptosporidium, can use mind control to force humans to do his bidding.

In Bioshock, the player's character is revealed to have been subconsciously mind-controlled and must obey any action stated after the command phrase, "Would you kindly?".

In Super Paper Mario, the character Nastasia has the ability to brainwash people by looking them in the eyes, this is the way she brainwashes Luigi as well as Bowser's Goomba and Koopa army.

In Resident Evil 4, the enemies are civilians mind-controlled through the use of parasites known as "Las Plagas"; in Resident Evil 5, the main antagonist, Albert Wesker, uses a special drug to brainwash a recurring protagonist, Jill Valentine.

In Call of Duty: Black Ops, the protagonist, Alex Mason, is brainwashed while imprisoned in the Vorkuta Gulag.

In the Mass Effect series the primary antagonists, the Reapers, use a form of mind control called "indoctrination" to manipulate people into becoming willing servants and thralls.

In the critically acclaimed DC Comics video game Batman: Arkham City, highly-trained mercenaries loyal to a rogue private military firm, Tyger Security, have been systematically programmed (through a combination of psychoactive drugs and posthypnotic manipulation) to blindly hate the protagonist and answer only to their employer, the ruthless Hugo Strange. Following Strange's death late in the game's storyline these effects seem to have been broken, as Tyger units promptly cease following current orders and withdraw quietly from the scene.

In Final Fantasy IV, the playable character Kain is mind controlled by Golbez to act as his lieutenant to seize crystals around the earth. Later, it is revealed that Golbez himself was controlled by Zemus.

In Final Fantasy VI, the game begins with the half-human, half-esper Terra controlled by the imperial general Kefka using a slave crown. The control is broken once the slave crown is removed.

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Famous quotes related to video games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)