Release and Reception
Military Madness was one of the early titles released for the TurboGrafx-16, the North American version of the PC Engine, in early 1990, about four to five months after the system launched. The game garnered solid reviews, including a "Best War Game" award and Video Games & Computer Entertainment's "1990 Best Military Strategy Game Award". Despite the critical praise and modest sales of the US version, the TurboGrafx-16 did not sell well in the United States, and the game did not earn the same following it did in Japan.
The game was influential in both Japan and the United States. In the United States, it was cited as one of the key influences on the seminal real-time strategy game Dune II (1992), while in Japan, Military Madness was the precursor to Intelligent Systems' Wars series of turn-based strategy games. Military Madness was later rereleased for Wii's Virtual Console on December 18, 2006 in North America. The game was later released in Europe and Australia, the game's first release in PAL regions.
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Famous quotes containing the words release and, release and/or reception:
“We read poetry because the poets, like ourselves, have been haunted by the inescapable tyranny of time and death; have suffered the pain of loss, and the more wearing, continuous pain of frustration and failure; and have had moods of unlooked-for release and peace. They have known and watched in themselves and others.”
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And the sea grows red with the blood of the dead and reaches for his spoil
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Shall the voice of peace bring sweet release to the men behind the
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“I gave a speech in Omaha. After the speech I went to a reception elsewhere in town. A sweet old lady came up to me, put her gloved hand in mine, and said, I hear you spoke here tonight. Oh, it was nothing, I replied modestly. Yes, the little old lady nodded, thats what I heard.”
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