Production
Kojima's original design document for the game was completed in January 1999; it was later made publically available several years later and then translated into English in 2006. It mentioned that the game was originally going to be called Metal Gear Solid III to symbolize Manhattan's three tallest skyscrapers at the time and that Raiden was designed as "a character in which women can more easily empathize." The document outlines new game mechanics and features, such as bodies that need to be hidden, enemies being able to detect shadows, lights in an area that can be destroyed to affect enemy vision, realistic enemy AI that relies on squad tactics rather than working individually, and multi-level environments that add an element of "vertical tension" to the stealth gameplay. It also outlines themes, such as passing on memories, environmental issues, and particularly social themes regarding the "digitization of the military," digital simulations, the "digitization of operational planning," the "digitization of everyday life," and the "effects of digitization on personality." The document stated that the "aim of the story" involves "a series of betrayals and sudden reversals, to the point where the player is unable to tell fact from fiction" (departing from the "very clear and understandable story" of its predecessor), that "every character lies to (betrays) someone once," blurring the line between "what is real, and what is fantasy," and "ironies aimed at the digital society and gaming culture."
The game's production budget was $10 million. Kojima states that when he "heard about the hardware for the PlayStation 2," he "wanted to try something new. Up to that point, all cutscenes had focused more on details like facial expressions, but I wanted to pay more attention to the surroundings, to see how much I could change them in real time."
Read more about this topic: Metal Gear Solid 2: Sons Of Liberty
Famous quotes containing the word production:
“To expect to increase prices and then to maintain them at a higher level by means of a plan which must of necessity increase production while decreasing consumption is to fly in the face of an economic law as well established as any law of nature.”
—Calvin Coolidge (18721933)
“The production of obscurity in Paris compares to the production of motor cars in Detroit in the great period of American industry.”
—Ernest Gellner (b. 1925)
“From the war of nature, from famine and death, the most exalted object which we are capable of conceiving, namely, the production of the higher animals, directly follows. There is grandeur in this view of life, with its several powers, having been breathed into a few forms or into one; and that, whilst this planet has gone cycling on according to the fixed law of gravity, from so simple a beginning endless forms most beautiful and most wonderful have been, and are being, evolved.”
—Charles Darwin (18091882)