Reception
| Reception | |
|---|---|
| Aggregate scores | |
| Aggregator | Score |
| GameRankings | 82% |
| Metacritic | 81 out of 100 |
| Review scores | |
| Publication | Score |
| 1UP.com | B– |
| Famitsu | 31 out of 40 |
| Game Informer | 7 out of 10 |
| GamePro | |
| GameSpot | 8.6 out of 10 |
| GameSpy | |
| IGN | 8 out of 10 |
| Nintendo Power | 7.8 out of 10 |
| Play Magazine | 10 out of 10 |
Mega Man Zero 2 was the seventh best-selling video game in Japan during its week of release at 53,839 copies and climbed to the number one spot the following week with an additional 25,283 copies sold. The game appeared on Famitsu magazine's top 30 best-sellers list for the following four weeks. By the end of 2003, Mega Man Zero 2 had sold 158,479 copies in Japan alone.
A common remark is that the game has not changed much in its formula since its predecessor, though they do acknowledge that improvements have been made to the stage select menus. A general complaint is the difficulty of the game, with one reviewer expressing concern that the difficulty would put some people off the game.
Read more about this topic: Mega Man Zero 2
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