Mega Man X7 - Development

Development

Mega Man X7 was developed by a team of about 30 people, led by producers Tatsuya Minami and Tatsuya Kitabayashi of Capcom Production Studio 3. This was the first game in the Mega Man series worked on by Kitabayashi. He explained that transitioning the character models of Mega Man X from 2D to 3D graphics was a challenge, but that including both 2D and 3D gameplay was not, as they had planned to have them in equal amounts for the game. The development team took into account the less-than-favorable reception for Mega Man X6, but instead of simply trying to make the next game new and fresh with 3D graphics, they decided to focus on "getting 3D right". The team also attempted to build upon the action-style gameplay for which the Mega Man franchise is known along with the more adult-themed storyline of the Mega Man X series. This involved adding the newer, non-traditional character Axl to deepen and better the narrative. Kitabayashi emphasized, "He's young, he's running away. He's like the new younger character of the group, and that's why I wanted to put him in there." Minami stated in an interview that the game would feature multiplayer for up to two players. However, the final version of the game lacks this option.

Prominent Mega Man artist and Capcom producer Keiji Inafune had little involvement in the Mega Man X series after the fifth installment. His only contribution to Mega Man X7 was lending advice to the illustrators on creating the new protagonist Axl. Inafune had been careful to make X and Zero unique when he originally originally designed them, and he wanted to give Axl the same treatment. The game's primary artist, Tatsuya Yoshikawa, signed on when the project was well underway. He decided to take after his predecessor Haruki Suetsugu for the direction in which to design the characters. Yoshikawa thought the team would have to create "polygon friendly" bosses, but decided to stick to the traditional design concepts set forth by the early Mega Man X games. As the series had finally transition into 3D, Yoshikawa also expected the team to rethink the way the game was made as they had done in the first Mega Man X title. Inafune stated, "My personal opinion was that 3D is simply a graphical style, and just because a game is going 3D like X7 was, it doesn't mean we 'have to' make it a 3D game.

The musical score for Mega Man X7 was composed by nine individuals. A 46-song soundtrack was released by Suleputer in Japan on October 1, 2003. The game's opening theme, "Code Crush", is performed by Rina Aiuchi. The ending theme is "Lazy Mind", performed by Showtaro Morikubo, the voice actor for the protagonist Mega Man X in the Japanese games. A CD single for each of the songs was released in Japan on July 20, 2003 and August 6, 2003 respectively.

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