Development
Mega Man Network Transmission was developed by Arika, who had previously worked on the Street Fighter EX series, a 3D polygon rendition of publisher Capcom's traditionally 2D fighting series. Producer Keiji Inafune revealed in an interview with Dengeki that after a string of PlayStation releases, the team chose to focus their development efforts of the Mega Man franchise for Nintendo consoles with the Battle Network series. They felt that children who played the GBA handheld were beginning to show interest in the GameCube, and that the character was more suitable to a console related to the Nintendo Family Computer, where the franchise originated. Inafune stated that the developer wanted to "preserve the core of Rockman" by transcending the traditional action elements (i.e. running and jumping) for the current gaming hardware from the perspective of the role-playing series.
Network Transmission uses a cel-shaded animation style to match the Mega Man NT Warrior anime series that was airing in Japan during the game's development. Inafune explained that the team opted for an anime style with "eye-catching effects" in place of a more realistic look because he felt it the former would be more enjoyable. Yuji Ishihara, the primary character artist for the Battle Network series, used many of his previous character designs for Network Transmission. One new contribution was updating his illustration for the revived Life Virus by giving it two fists per arm, among other details. "I thought it would be both an effective look," Ishihara elaborated, "as well as make for a reasonably mobile character for a polygon-based action game." The musical score for Network Transmission was co-composed by Shinji Hosoe, Ayako Saso, and Yousuke Yasui. Hosoe's company Super Sweep Records has recently been given the rights to produce the soundtrack, and it was released as a part of Megaman's 25th Anniversary on November 2nd, 2012.
Network Transmission was announced and on display for the first time at the Tokyo Game Show in September 2002. The game was showcased at the Mega Man series 15th anniversary celebration event at the Makuhari Messe in Chiba Prefecture that December. A playable version made appearances in January 2003 at the World Hobby Fair in Osaka and at the Capcom Gamer's Day event in Las Vegas. Finally, the game was on display at the Electronic Entertainment Expo in Los Angeles during the summer between its Japanese and North American releases.
Read more about this topic: Mega Man Network Transmission
Famous quotes containing the word development:
“As a final instance of the force of limitations in the development of concentration, I must mention that beautiful creature, Helen Keller, whom I have known for these many years. I am filled with wonder of her knowledge, acquired because shut out from all distraction. If I could have been deaf, dumb, and blind I also might have arrived at something.”
—Mark Twain [Samuel Langhorne Clemens] (18351910)
“Somehow we have been taught to believe that the experiences of girls and women are not important in the study and understanding of human behavior. If we know men, then we know all of humankind. These prevalent cultural attitudes totally deny the uniqueness of the female experience, limiting the development of girls and women and depriving a needy world of the gifts, talents, and resources our daughters have to offer.”
—Jeanne Elium (20th century)
“This was the Eastham famous of late years for its camp- meetings, held in a grove near by, to which thousands flock from all parts of the Bay. We conjectured that the reason for the perhaps unusual, if not unhealthful development of the religious sentiment here, was the fact that a large portion of the population are women whose husbands and sons are either abroad on the sea, or else drowned, and there is nobody but they and the ministers left behind.”
—Henry David Thoreau (18171862)