Mega Man & Bass - Gameplay

Gameplay

The gameplay in Mega Man & Bass is similar to earlier games in the series. The player is tasked with completing a series of action-platform stages while overcoming obstacles, solving minor puzzles, and battling enemies. Destroying the "Robot Master" boss at the end of a stage lets the player acquire its special weapon. In previous games, the player generally took on the role of the hero Mega Man. In this game, the player can choose to start the game as either Mega Man or Bass. However, whichever character is picked must be used for the rest of the game and cannot be changed. Mega Man is able to charge his shots to make them more powerful and has the ability to slide along the ground. Bass is able to rapidly fire his arm cannon in seven directions, though shots cannot be fired while moving or pass through walls unless a certain upgrade is obtained. Bass is also able to double-jump (jump a second time in mid-air) and dash along the ground. Performing both simultaneously lets him cross great distances by doing a dash-jump.

The stage structure is different from other games in the series. After the introduction level, the player can only choose between three Robot Masters. Defeating Cold Man unlocks Burner Man and Pirate Man; defeating Astro Man unlocks Dynamo Man; and defeating Ground Man unlocks Magic Man and Tengu Man. Clearing all eight opens the way to the game's final stages. In a similar fashion to previous installments in the series, enemies often drop bolts after they are destroyed, and these can be exchanged for various restorative items and upgrades. Some upgrades are unique to either character, such as Mega Man's ability to call on his dog Rush to search for items, or an adaptor for Bass to combine with his wolf Treble to temporarily fly. Also distributed throughout the introduction and Robot Master levels are a collection of 100 data CDs that contain information on many prominent characters in the series. Most of the CDs are hidden either behind obstacles that need to be destroyed with a special weapon or accessed with a character-specific ability, making it impossible to collect them all on a single playthrough. CDs collected in each playthrough are permanently placed in a database and remain unlocked after beating the game. Saved games are used in place of the series' traditional password system.

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