MDK (video Game) - Technology

Technology

The PC version used software rendering to draw the world, however patches were later released that added support for popular (at the time) APIs (D3D, Glide, Redline and PowerVR). Although a fast CPU was recommended, the game ran smoothly with (relatively) low RAM. Kurt's movement was created using sprite-based animation.

Its "sniper mode" feature allowed the player to zoom in all the way from one side of the map to the other without having objects popping up.

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