Marvel: Ultimate Alliance 2 - Development

Development

The game was officially announced in a press release by Activision on February 8, 2008. Early reports speculated a 2008 release. MUA2 was released on September 15, 2009. At E3 2008, it was given the official name of Marvel Ultimate Alliance 2: Fusion, which would later be shortened to Marvel Ultimate Alliance 2. On February 5, 2009, a new trailer was released, revealing that the story would continue from the Secret War saga into Marvel Comic's Civil War. On February 8, 2009 the game was featured at New York Comic Con, where players were able to take green screen pictures and have themselves superimposed into the game's backdrops.

Vicarious Visions, developers for the PlayStation 3 and Xbox 360, upgraded the Alchemy engine in several ways, including Havok physics technology, a new 3D sound system and syncing character's lips to dialogue. Developer Vicarious Visions also has a development blog which began on February 6, 2009 which is updated bi-monthly. Users can follow Vicarious Visions' creative director Dan Tanguay and executive producer Jennifer Oneal on Twitter as they answer questions and post news about MUA2.

The Nintendo DS, PlayStation 2 and Nintendo Wii versions were developed by n-Space, with Savage Entertainment porting the PS2 version to the PSP. Version 3.5 of the Alchemy engine was used, and a team of around thirty developers works approximately thirteen months to develop the game. Online multiplayer for the Wii is not supported due time constraints during development. Several changes were made to the next-gen versions of MUA2 late during n-Space's development, accounting for the fact that Stan Lee does not cameo in these versions, that there are no alternate costumes, nor on-the-fly character swapping. n-Space created a series of articles to address fan concerns, the "perceived shortcoming" of the game, and to answer questions. The Wii version of the game uses WiiConnect24 to implement a feature known as B.R.A.G. (Broadcast Realtime Accomplishment Gloating), which allows players to share level results and high scores, and also features extensive use of the Wii remote for puzzles and manning turrets. Users can also follow n-Space president and founder Dan O'Leary via Twitter to receive updates on the game.

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