Dungeons & Dragons 3rd Edition
Manual of the Planes | |
---|---|
Manual of the Planes for D&D version 3. |
|
Genre(s) | Role-playing game |
Publisher | Wizards of the Coast |
Publication date | 2001 |
Media type | Print (Hardback) |
Pages | 224 |
The third edition Manual of the Planes was designed by Jeff Grubb, Bruce R. Cordell, and David Noonan. Cover art is by Arnie Swekel, with interior art by Matt Cavotta, Monte Moore, Wayne Reynolds, Darrell Riche, David Roach, and Arnie Swekel.
After the typical introduction found in almost all guides of D&D 3rd. Edition, Manual of the Planes presents, in its first chapter, an overview of planes in general: what they are, what their nature is, and what is its function on gameplay. Info about how to shift between planes is also available on this chapter.
The second chapter presents hints on how to design your own cosmology of planes, based on the D&D official cosmology known as "The Great Wheel". Generating a personalized cosmology involves several options - for example, consider how magic works if basic planes that feed magic (such as the Ethereal or Astral planes) are disposed of.
The next chapters in the Manual are dedicated to detail the Great Wheel and the 27 planes that constitutes it.
Read more about this topic: Manual Of The Planes
Famous quotes containing the word edition:
“Books have their destinies like men. And their fates, as made by generations of readers, are very different from the destinies foreseen for them by their authors. Gullivers Travels, with a minimum of expurgation, has become a childrens book; a new illustrated edition is produced every Christmas. Thats what comes of saying profound things about humanity in terms of a fairy story.”
—Aldous Huxley (18941963)