Major League Roller Hockey - Game

Game

Each Major League Roller Hockey PRO regulation game is played between two teams and is 40 minutes long. The game is composed of two 20-minute halves with an intermission of either one minute between the halves. At the end of the 40-minute regulation time, the team with the most goals wins the game. If a game is tied after regulation time, a 5 minute overtime ensues with the floor strength 3 on 3. If no winner is declared, four shooters for each team in turn take a penalty shot. The team with the most goals during the four-round shootout wins the game. If the game is still tied after the four shootout rounds, the shootout becomes sudden death. Whichever team ultimately wins the shootout is awarded a goal in the game score and thus awarded two points in the standings. The losing team in overtime or shootout is awarded only one. Shootout goals and saves are not tracked in hockey statistics; shootout statistics are tracked separately.

Shootouts do not occur during the playoffs. In the playoffs, sudden-death 20-minute four-on-four periods are played until one team scores.

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Famous quotes containing the word game:

    Wild Bill was indulging in his favorite pastime of a friendly game of cards in the old No. 10 saloon. For the second time in his career, he was sitting with his back to an open door. Jack McCall walked in, shot him through the back of the head, and rushed from the place, only to be captured shortly afterward. Wild Bill’s dead hand held aces and eights, and from that time on this has been known in the West as “the dead man’s hand.”
    State of South Dakota, U.S. public relief program (1935-1943)

    The indispensable ingredient of any game worth its salt is that the children themselves play it and, if not its sole authors, share in its creation. Watching TV’s ersatz battles is not the same thing at all. Children act out their emotions, they don’t talk them out and they don’t watch them out. Their imagination and their muscles need each other.
    Leontine Young (20th century)

    A man’s idea in a card game is war—cruel, devastating and pitiless. A lady’s idea of it is a combination of larceny, embezzlement and burglary.
    Finley Peter Dunne (1867–1936)