Magic: The Gathering Rules - Timing and The Stack

Timing and The Stack

The most versatile aspect of Magic is that after most spells and abilities are cast or activated, but before they actually take effect ("resolve"), all players get a chance to "respond" to them. This means they can cast a different spell or activate another ability that will resolve first, often either invalidating or reinforcing the effect of the first spell. The mechanism that accomplishes this is called "the stack." It is where spells and abilities go to wait for any responses that may get played.

Spells that are permanents that end up on the battlefield; sorcery spells; and abilities that say "activate this ability only any time you could cast a sorcery" cannot be cast or activated as responses. They can only be cast or activated when the stack is empty, only on the turn of whoever casts or activates them, and only in a main phase. In contrast, activated abilities, instant spells, and spells that have the ability flash can be played on anybody's turn and in most steps of the game, go on the stack "on top of" anything that is already there, and will resolve first. Many players refer to this difference as "speed," but that is a misleading term, because neither is "faster" than the other; the only difference is when they can be played.

Playing lands, most abilities that produce mana, and certain other special actions do not use the stack; they bypass the rules below and take effect immediately.

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