Magic: The Gathering Rules - Areas of Play

Areas of Play

At any given time, every card is located in one of the following "zones":

Library: A player's deck. These cards are kept face down and should be randomly ordered (shuffled) to begin the game.

Hand: A player's hand of cards that can be played. They are kept hidden from other players. If a player has more than seven cards in hand at the end of his or her turn, any extras must be discarded.

Battlefield: Most cards need to enter the battlefield to have an effect in the game. Unlike other zones, the battlefield is shared by all players.

Graveyard: A player's discard pile. When a card on the battlefield is destroyed, a card is discarded from hand, or after a single-use card is used, it is put in its owner's graveyard. These cards are face up, and can be examined by any player at any time.

The stack: This is the place for cards that have been cast, but have not yet resolved. While on the stack, they are called "spells." This zone is also shared by all players. See the stack.

Exile: Cards that have been exiled by a certain effect wind up here. Unless a card says otherwise, cards in this zone are face-up. Comparatively few cards and abilities can affect cards in the exile zone.

Command: Used mainly in some variant formats of play, cards that have a special status or abilities within the game are kept here. Examples are the "scheme" cards used in Archenemy or "plane" cards used for a Planechase game. Cards in the Command Zone can be affected by virtually nothing that affects cards in the other zones.

Read more about this topic:  Magic: The Gathering Rules

Famous quotes containing the words areas of, areas and/or play:

    “... two great areas of deafness existed in the South: White Southerners had no ears to hear that which threatened their Dream. And colored Southerners had none to hear that which could reduce their anger.”
    —Sarah Patton Boyle, U.S. civil rights activist and author. The Desegregated Heart, part 1, ch. 16 (1962)

    “The discovery of the North Pole is one of those realities which could not be avoided. It is the wages which human perseverance pays itself when it thinks that something is taking too long. The world needed a discoverer of the North Pole, and in all areas of social activity, merit was less important here than opportunity.”
    —Karl Kraus (1874–1936)

    “My first big mistake was made when, in a moment of weakness, I consented to learn the game; for a man who can frankly say “I do not play bridge” is allowed to go over in the corner and run the pianola by himself, while the poor neophyte, no matter how much he may protest that he isn’t “at all a good player, in fact I’m perfectly rotten,” is never believed, but dragged into a game where it is discovered, too late, that he spoke the truth.”
    —Robert Benchley (1889–1945)