Mac OS Memory Management - Fragmentation

Fragmentation

The primary concern of the original engineers appears to have been fragmentation - that is, the repeated allocation and deallocation of memory through pointers leads to many small isolated areas of memory which cannot be used because they are too small, even though the total free memory may be sufficient to satisfy a particular request for memory. To solve this, Apple engineers used the concept of a relocatable handle, a reference to memory which allowed the actual data referred to be moved without invalidating the handle. Apple's scheme was simple - a handle was simply a pointer into a (non relocatable) table of further pointers, which in turn pointed to the data. If a memory request required compaction of memory, this was done and the table, called the master pointer block, was updated. The machine itself implemented two areas in the machine available for this scheme - the system heap (used for the OS), and the application heap. As long as only one application at a time was run, the system worked well. Since the entire application heap was dissolved when the application quit, fragmentation was minimized.

However, in addressing the fragmentation problem, all other issues were overlooked. The system heap was not protected from errant applications, and this was frequently the cause of major system problems and crashes. In addition, the handle-based approach also opened up a source of programming errors, where pointers to data within such relocatable blocks could not be guaranteed to remain valid across calls that might cause memory to move. In reality this was a problem in almost every system API that existed. Thus the onus was on the programmer not to create such pointers, or at least manage them very carefully. Since many programmers were not generally familiar with this approach, early Mac programs suffered frequently from faults arising from this - faults that very often went undetected until long after shipment.

Palm OS and 16-bit Windows use a similar scheme for memory management. However, the Palm and Windows versions make programmer error more difficult. For instance, in Mac OS to convert a handle to a pointer, a program just de-references the handle directly. However, if the handle is not locked, the pointer can become invalid quickly. Calls to lock and unlock handles are not balanced; ten calls to HLock are undone by a single call to HUnlock. In Palm OS and Windows, handles are opaque type and must be de-referenced with MemHandleLock on Palm OS or Global/LocalLock on Windows. When a Palm or Windows application is finished with a handle, it calls MemHandleUnlock or Global/LocalUnlock. Palm OS and Windows keeps a lock count for blocks; after three calls to MemHandleLock, a block will only become unlocked after three calls to MemHandleUnlock.

Addressing the problem of nested locks and unlocks can be straightforward (although tedious) by employing various methods, but these intrude upon the readability of the associated code block and require awareness and discipline on the part of the coder.

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