Mac Gaming - Original Mac Games

Original Mac Games

Although currently most big-name Mac games are ports, this has not always been the case. Perhaps the most popular game which was originally developed for the Macintosh was 1993's Myst, by Cyan. It was ported to Windows the next year, and Cyan's later games were released simultaneously for both platforms with the exception of Uru: Ages Beyond Myst, which was Windows-only until a Mac-compatible re-release (currently in beta) by GameTap in 2007, with the help of TransGaming's Cider virtualization software.

Another popular Mac game was the Marathon series of first-person shooters. These games were released in the wake of the popular DOOM, which defined the first-person shooter genre, but contained many innovations new or uncommon in similar games from the time, such as weapons with two functions, and the ability for the player to look and fire up and down, swim through liquids, fight alongside allied characters, and wield two weapons at once. Bungie Studios would port the second in the series, Marathon 2: Durandal, to the Windows platform, where it met with some success. They also ported their post-Marathon games Myth and Oni to Windows. At the 1999 Macworld Conference & Expo in New York, Bungie showed a demonstration of a new game entitled Halo, to be released for the Mac the next year; before this happened, Bungie was purchased by Microsoft. Halo was released exclusively for the Xbox video game console in 2001. The Macintosh and Windows versions of the game did not arrive until late 2003, almost four and a half years after its original announcement at Macworld. Today, there are many companies both large and small creating original games for the Macintosh; however, following a trend in the industry, these tend to be lower-budget "casual" games with simple graphics that are easy to pick up and play in short bursts, as opposed to high-budget "hardcore" games that are more graphically intensive and require large investments in time to play and master.

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Famous quotes containing the words original and/or games:

    The most original authors of today are original not because they create something new but because they are capable of saying such things as if they had never been said before.
    Johann Wolfgang Von Goethe (1749–1832)

    In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.
    Philippe Ariés (20th century)