Story
The story of Lufia & the Fortress of Doom begins, in accordance with an ancient prophecy of the Lufia world, with a massive floating island with a large castle located on it emerging into the sky one dark day. Dubbed the "Fortress of Doom", this castle served as the base of operations for a group of all-powerful beings known as the Sinistrals, who planned to use their strength to bring the world to its knees.
In response, the people sent four of their bravest warriors: Maxim, Selan (Serena in Estopolis Denki), Artea (Arty in Estopolis Denki), and Guy, to infiltrate the dark fortress and destroy the Sinistrals before they could do any harm. The game begins with the player controlling these characters as they prepare to engage the Sinistrals, and eventually defeat them. However, after the battle, the fortress begins to collapse, with Maxim and Selan becoming trapped on the other side of a deep chasm that formed when the Sinistral throne room split apart. Unable to teleport them to safety, Artea and Guy left the falling island alone, and their trapped allies apparently perished when it crashed into the earth below.
Peace reigns for ninety years after the heroes' encounter with the Sinistrals, and the actual game begins nine years after that. The story is told from the perspective of a red-haired boy the player is in charge of naming, and along the way he gets caught up in a struggle to save the world once again from the newly emerged Sinistral army.
Read more about this topic: Lufia & The Fortress Of Doom
Famous quotes containing the word story:
“This story is no good, Im almost beginning to believe it.”
—Samuel Beckett (19061989)
“So every journey that I make
Leads me, as in the story he was led,
To some new ambush, to some fresh mistake:
So every journey I begin foretells
A weariness of daybreak, spread
With carrion kisses, carrion farewells.”
—Philip Larkin (19221986)
“Man is eminently a storyteller. His search for a purpose, a cause, an ideal, a mission and the like is largely a search for a plot and a pattern in the development of his life storya story that is basically without meaning or pattern.”
—Eric Hoffer (19021983)