History
The prototype of what later became Lode Runner was a game developed by Douglas E. Smith of Renton, Washington, who at the time was an architecture student at the University of Washington. This prototype, called Kong, was written for a Prime Computer 550 minicomputer limited to one building on the UW campus. Shortly thereafter, Kong was ported to VAX minicomputers, as there were more terminals available on campus. The game was programmed in Fortran and used ASCII character graphics. When Kong was ported to the VAX, some Pascal sections were mixed into the original Fortran code.
Over one weekend in 1982, Smith was able to build a crude, playable version in 6502 assembly language on an Apple II+ and renamed the game Miner. Through the end of the year, he refined that version, which was black-and-white with no joystick support. He submitted a rough version to Brøderbund around October 1982 and received a one-line rejection letter in response to the effect of "Sorry, your game doesn't fit into our product line; please feel free to submit future products."
Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund. He took the deal with Brøderbund.
Miner, like its text-based Kong predecessors, had only very simple animation where characters move across the screen in block increments. It was too primitive for an acceptable commercial product as Brøderbund wanted detailed pixel-level movement. According to this article, Smith was given a $10,000 advance by Brøderbund to develop the inter-square animation, and to provide 150 levels of play. For the latter, he reputedly paid neighborhood children to design levels with the editor he'd coded.
The game was released in mid-1983. The original microcomputer versions included the Apple II series, the Atari 8-bit family, the VIC-20, the Commodore 64, the IBM PC, and a Konami version licensed for the MSX computer named King's Valley. This was then released for the Sega Mark I console with only minor changes. A port for the original 128k Macintosh followed in 1984. Versions include those for the Atari ST, Sinclair Spectrum 48K/128K, NES, Windows 3.1, Macintosh, and the original Game Boy.
Most versions of Lode Runner were on disk, but the Atari 8-bit and Commodore 64 also got a "lite" cartridge version with only 32 levels and no editor for users without disk drives. The VIC-20 port was cartridge only. The NES version was released by Hudson Soft in 1984 (North American release 1986) and became one of the earliest third-party games made for that system. It had 50 levels, scrolling screens, and graphics redone in a more cartoon-like style. In addition, an arcade game of Lode Runner was produced with some added features like the ability to hang off the ends of ladders.
Brøderbund released a special enhanced version, Championship Lode Runner, the following year. It only had 50 levels, but with much higher difficulty than the original. The company offered a commemorative certificate to anyone who could submit proof of having beaten the entire game. It was ported to the Apple, Atari, C64, and PC, as well as the NES (although that version did not reach North America).
Read more about this topic: Lode Runner
Famous quotes containing the word history:
“A great proportion of the inhabitants of the Cape are always thus abroad about their teaming on some ocean highway or other, and the history of one of their ordinary trips would cast the Argonautic expedition into the shade.”
—Henry David Thoreau (18171862)
“Social history might be defined negatively as the history of a people with the politics left out.”
—G.M. (George Macaulay)
“No one is ahead of his time, it is only that the particular variety of creating his time is the one that his contemporaries who are also creating their own time refuse to accept.... For a very long time everybody refuses and then almost without a pause almost everybody accepts. In the history of the refused in the arts and literature the rapidity of the change is always startling.”
—Gertrude Stein (18741946)