List of Sailor Moon Video Games

List Of Sailor Moon Video Games

The Sailor Moon video games were released in Japan during the height of the media franchise's popularity. By 1998, twenty games were released. The games released as of 1995, each had sales figures of about 200,000 to 300,000. They have never been released in any other country, with the single exception of the Bishoujo Senshi Sailor Moon game developed by Angel, which was released in France in 1994. The games are hard to find in any other country unless downloaded from the internet as ROMs.

Bandai produced a small number of Sailor Moon games, but the majority were handled by a Japanese game company called Angel. Early games were side-scrolling fighters, whereas later games were unique puzzle games, and even later titles chose to go a versus fighting game style. Another Story was the only game to stand out, being a role-playing video game. Panic in Nakayoshi World was also released, an overhead Adventures of Lolo-style puzzle game featuring characters from various Nakayoshi-printed manga. Sailor Moon and Chibi Moon are playable characters.

The games mainly saw release on the Super Famicom, with the first side-scroller being ported to the Mega Drive. A separate arcade side-scrolling fighter was also released. In addition, two side-scrolling adventure games were produced for the Game Boy (Sailormoon and Sailormoon R), and a side-scrolling game was also produced for the Game Gear (Sailormoon S).

The first versus fighting game from the series was released for the 3DO. However, as the 3DO did not sell well outside of Japan, this game has gone largely unnoticed. Produced by Bandai themselves as opposed to Angel for the other two, this game is considerably different. A final versus fighting game was released for the Sega Saturn and PlayStation.

The last Sailor Moon-related game to date was released in November 2001 - Happy Chibiusa World.

A game was released in the U.S. for the PC. It was a minigame compilation titled The 3D Adventures of Sailor Moon. Aside from the theme, the games did nothing to tie in to the series.

On July 15, 2010, Bandai Namco Games Europe announced development of a new Sailor Moon video game for Nintendo DS, Sailor Moon: La Luna Splende, an adventure game featuring environmental puzzles that takes place in Molly/Naru's dreams.

Read more about List Of Sailor Moon Video Games:  Sailor Moon (Angel) 1993, Sailor Moon R (Bandai) 1993, Bishoujo Senshi Sailor Moon S - Jougai Rantou!? Shuyaku Soudatsusen (Angel) 1994, Bishoujo Senshi Sailor Moon S (Bandai) 1995, Pretty Soldier Sailor Moon (Gazelle/Banpresto) 1995, Pretty Soldier Sailor Moon: Another Story (Angel) 1995, Bishoujo Senshi Sailor Moon SuperS - Zenin Sanka!! Shuyaku Soudatsusen (Super Famicom) 1996, Sailor Moon SuperS Shin Shuyaku Soudatsusen (PlayStation/Sega Saturn) 1996, Quiz Bishoujo Senshi Sailor Moon (Gazelle/Banpresto) 1997

Famous quotes containing the words video games, list of, list, sailor, moon, video and/or games:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    Love’s boat has been shattered against the life of everyday. You and I are quits, and it’s useless to draw up a list of mutual hurts, sorrows, and pains.
    Vladimir Mayakovsky (1893–1930)

    Shea—they call him Scholar Jack—
    Went down the list of the dead.
    Officers, seamen, gunners, marines,
    The crews of the gig and yawl,
    The bearded man and the lad in his teens,
    Carpenters, coal-passers—all.
    Joseph I. C. Clarke (1846–1925)

    The sailor is frankness, the landsman is finesse. Life is not a game with the sailor, demanding the long head—no intricate game of chess where few moves are made in straight-forwardness and ends are attained by indirection, an oblique, tedious, barren game hardly worth that poor candle burnt out in playing it.
    Herman Melville (1819–1891)

    Though it seems improbable on the face of it
    You must master the huge retards and have faith in the slow
    Blossoming of haystacks, stairways, walls of convolvulus,
    Until the moon can do no more. Exhausted,
    You get out of bed. Your project is completed
    Though the experiment is a mess.
    John Ashbery (b. 1927)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    In the past, it seemed to make sense for a sportswriter on sabbatical from the playpen to attend the quadrennial hawgkilling when Presidential candidates are chosen, to observe and report upon politicians at play. After all, national conventions are games of a sort, and sports offers few spectacles richer in low comedy.
    Walter Wellesley (Red)