Board Games
Various kinds of family and simulation games exist, where people play face-to-face or around a table, or within earshot of each other, or passing written notes around, and the topic of the game occasionally includes time travel.
- Alternate Realities, designed by Kelly Coyle
- Chrononauts
- Khronos
- Time and Again, packaged by Time Line Ltd, designed by Voss & Worzel
- Time Master, Pace setter boxed game, designed by Marc Acres, with several variants such as:
- Red Ace High
- Time Tricks
- Time Marines, designed by Dan Reece
- Time Travel Kriegspiel Chess variant, designed by Macintyre and Reece
- U.S. Patent No. 1, designed by James Ernest and Falko Goettsch
The following are sourced from various pages on BoardGameGeek.com:
- Time Agent, designed by Thomas Lehmann in 1992 for Prism Games/TimJim Games; players alter time
- Time Pirates, designed by Alan R. Moon and Aaron Weissblum in 2000 for Platnik/Rio Grande Games; players collect artifacts
- 221B Baker St.: Sherlock Holmes & the Time Machine, designed by X in 1996 for John N. Hansen Co., Inc./University Games; players solve mysteries
- Time Tripper (boardgame), designed by Jim Dunnigan in 1980 for Simulations Publications, Inc.; players battle their way back "home"
- Time Control (boardgame), designed by Rob Arnow and Anthony Thompson in 2003 for Thompson Industries; players battle each other and alter/correct time
- Time War (boardgame), designed by J. Stephen Peek in 1979 for Yaquinto; players battle each other and alter/correct time
- LEGO Time Cruisers Game, designer uncredited in 1997 for LEGO/RoseArt/Warren Company; players collect artifacts
- Time Travelers (boardgame), designer uncredited in 1988 for Mabuhay Educational Center, Inc.; players collect artifacts
- Time Tunnels, designed by Robert Von Gruenigen in 1988 for Uncontrollable Dungeon Master; hex and counter hidden movement war game.
- Assassin! The Game of Time Travel, designer uncredited in 1972 for Conflict Magazine/Simulations Design Corporation; abstract strategy, logic, attempt to predict opponent's moves
- Perspective The Time Line Game, designer uncredited in 1993 for The Branch Office, Inc.; players re-arrange historical events - educational
- The Time Tunnel Game, designer uncredited in 1966 for Ideal; players race
- The Time Machine (boardgame), designer uncredited in 1963 for American Toy & Furniture Co., Inc.; players race and collect artifacts
- Lost in Time (boardgame), designed by Talya Shachar for Feldheim Publishers; players collect and replace artifacts
- Time Bastards, designed by Vince Fryer in 2011, self/web published; players alter time, cooperative or competitive
- Time Jump, designed by Gerhard Wieser in 2003 for PrintGames.net; players race
- Time Twist The Board Game, designed by Matthew Meadows in 2008 for MM Board Games; players steal artifacts from the game and each other
- Time Line (boardgame), designed by Lloyd Krasner in 2002 for Warp Spawn Games; players compete for control of their time line
- Wrinkles in Time (boardgame) designer uncredited (Lloyd Krasner?) in 2004 for Warp Spawn Games; players fight over control of balance tokens
- Time Travel Chess, designed by Gary K. Gifford, self-published in 2003; chess variant, pieces may move back or forward several turns
- TimeLine (boardgame), designed by James Ernest in 2003 for Cheapass Games; collect artifacts, race, alter time
- Timeline (chess variant), designed by George Marino in 1985 for Geo Games; 8 piece chess variant, pieces may be captured from any space they've ever occupied
- Timelag, designed by Mike Vitale in 1980 for Gameshop/Nova Game Designs; wargame, with a relativity mechanic
- Timelock (icehouse game), designed by Jason Darrah and web published in 2008; abstract strategy race to match a pattern before the pattern changes
Read more about this topic: List Of Games Containing Time Travel
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