List of Fablehaven's Magical Creatures - T-Z

T-Z

Thylacine
Thylacines, also known as Tasmanian tigers, are magical creatures on the Obsidian Waste preserve. They are considered extinct elsewhere and some are gifted with speech.
Triclops
A skeleton of a Mesopotamian triclops is mentioned at the museum on the Lost Mesa.
Thunderbirds
A giant bird, big enough to carry a human. Patton Burgess mentioned that he used one, or one very similar to a Thunderbird, to escape from Shoreless Isle.
Trolls
Trolls are unfriendly, greedy scavengers that will typically live in forests, by rivers, in caves or underground. Some are lizard-like in appearance, burly and shorter than the average man. Others are huge and brutish. There are several types of Trolls mentioned in the books. They are:
  • Cliff Troll - These typically live in the sides of ravines. Nero is a black scaley Cliff Troll with a huge hoard of treasures. With the use of a seeing stone, he helps to locate Grandpa Sorenson after he was kidnapped. He helps Seth learn how to be a shadewalker. Another may by Sarrok, mentioned to be good with jewels.
  • Mountain Troll - Seth befriends a Mountain Troll named Udnar who helps him obtain the unicorn horn, or "Soul of Grunhold". He is huge, with large sword like spikes over his body. Some are known to inhabit Wyrmroost.
  • Hermit Troll - These are the smallest troll, who love seclusion. Bubda is discovered hiding in the knapsack, and ends up accompanying the team searching for the key at Wyrmroost.
  • River Troll - Several are said to live at Living Mirage, and several aid the Singing Sisters on the Mississippi River, two of which are named Gromlet, and Tibbut.
Unicorn
White horses with spiraling horns on their foreheads. Unicorns are exceptionally rare and some considered them extinct. They represent purity, and their horns purify. In book 4 a unicorn horn must be obtained from the centaurs of Grunhold in order to open the gates of Wyrmroost. The do not make an appearance, however, until book 5 where we learn they can assume human form, like dragons. Bracken is a unicorn in human form and a prisoner in the Living Mirage dungeon. There he meets Kendra who escapes with him with the assignment to save the eternals. Unicorns are the founders of fairydom. Ronodin is mentioned to be a dark unicorn who willfully corrupted his horns.
Werebear
A man who can transform into a bear-like beast. A werebear helps the Sphinx escape at the end of Grip of the Shadow Plague.
Wight
An undead creature Vanessa says is a corporeal creature.
Whisper Hound
A whisper hound isn't really a creature; it's a spell or enchantment. It is described as a cold pocket of air that will activate in an attempted escape, preventing it. Whisper hounds guard Torina's prisoners and the dungeon of Fablehaven.
Witches
These are mortal females who have turned to evil and dark magic. Muriel, the witch was responsible for freeing the demon Bahumat, and was imprisoned with him at the end of book 1.
Wizards/Warlocks
Dragons who became mortals to gain powerful magical abilities. In book 3 a fellow Knight of the Dawn tells Kendra of a Warlock who has the ability to create dullions. Further in the book, Warren explains to Kendra that powerful wizards used to be the only ones who could successfully contend with dragons. Agad, in book 4 reveals himself to Kendra as a wizard, and explains that all wizards were dragons who have chosen to permanently remain in their human forms. Archadius was the first wizard who discovered that his magical abilities were greatly focused in human form. Morisant was the chief architect of Zzyzx, but turned himself into one of the undead to prolong his life. He freely gave the sword to Seth on the condition that Seth would slay him. Mirav was an old evil wizard from India working for the Society.
Wizard's Slime
An orange creature resembling living pudding. Effective in extracting poison from infected tissue.
Wraith
A ghostlike apparition that exudes magical fear. In book 4 Grandpa Sorenson discusses with Seth the wraiths imprisoned in the Hall of Dread. He also threatens the Maddox imposter with a close encounter with a wraith. Seth employs three wraiths to guard certain places of the preserve after Fablehaven falls.
Wyverns
Powerful and dangerous creatures (like many of its neighbors) that inhabit the Dragon Sanctuary, Wyrmroost, as listed by Agad. They resemble dragons with wolfish heads and two feet. They are used by the Society of the Evening Star to attack the Eternalsin book 5.
Yowie
Yowies are tall, ape-like creatures on the Obsidian Waste preserve in Australia. They are extremely shy but curious and have a forlorn song.
Zombies
Corpses that have been re-animated. In book 3, Hal introduces Kendra and Gavin to a graveyard full of buried zombies. He feeds them through tubes in the ground to keep them from eating people. Later, the zombies escape their graves and help to destroy of the preserve Lost Mesa. In the Obsidian Waste preserve, Mr. Lich controls an army of them and sets a trap for the Knights of the Dawn.

Read more about this topic:  List Of Fablehaven's Magical Creatures