Liquid Crystal Display - Specifications

Specifications

Important factors to consider when evaluating an LCD:

  • Resolution versus range: Fundamentally resolution is the granularity (or number of levels) with which a performance feature of the display is divided. Resolution is often confused with range or the total end-to-end output of the display. Each of the major features of a display has both a resolution and a range that are tied to each other but very different. Frequently the range is an inherent limitation of the display while the resolution is a function of the electronics that make the display work.
  • Spatial performance: LCDs come in only one size for a variety of applications and a variety of resolutions within each of those applications. LCD spatial performance is also sometimes described in terms of a "dot pitch". The size (or spatial range) of an LCD is always described in terms of the diagonal distance from one corner to its opposite. This is an historical remnant from the early days of CRT television when CRT screens were manufactured on the bottoms of glass bottles, a direct extension of cathode ray tubes used in oscilloscopes. The diameter of the bottle determined the size of the screen. Later, when televisions went to a more square format, the square screens were measured diagonally to compare with the older round screens.

The spatial resolution of an LCD is expressed by the number of columns and rows of pixels (e.g., 1024×768). Each pixel is usually composed 3 sub-pixels, a red, a green, and a blue one. This had been one of the few features of LCD performance that was easily understood and not subject to interpretation. However there are newer schemes that share sub-pixels among pixels and to add additional colors of sub-pixels. So going forward, spatial resolution may now be more subject to interpretation.

One external factor to consider in evaluating display resolution is the resolution of the viewer's eyes. Assuming 20/20 vision, the resolution of the eyes is about one minute of arc. In practical terms that means for an older standard definition TV set the ideal viewing distance was about 8 times the height (not diagonal) of the screen away. At that distance the individual rows of pixels merge into a solid. If the viewer were closer to the screen than that, they would be able to see the individual rows of pixels. When observed from farther away, the image of the rows of pixels still merge, but the total image becomes smaller as the distance increases. For an HDTV set with slightly more than twice the number of rows of pixels, the ideal viewing distance is about half what it is for a standard definition set. The higher the resolution, the closer the viewer can sit or the larger the set can usefully be sitting at the same distance as an older standard definition display.

For a computer monitor or some other LCD that is being viewed from a very close distance, resolution is often expressed in terms of dot pitch or pixels per inch. This is consistent with the printing industry (another form of a display). Magazines, and other premium printed media are often at 300 dots per inch. As with the distance discussion above, this provides a very solid looking and detailed image. LCDs, particularly on mobile devices, are frequently much less than this as the higher the dot pitch, the more optically inefficient the display and the more power it burns. Running the LCD is frequently half, or more, of the power consumed by a mobile device.

An additional consideration in spatial performance are viewing cone and aspect ratio. The Aspect ratio is the ratio of the width to the height (for example, 4:3, 5:4, 16:9 or 16:10). Older, standard definition TVs were 4:3. Newer High Definition televisions (HDTV) are 16:9, as are most new notebook computers. Movies are often filmed in much different (wider) aspect ratios, which is why there will frequently still be black bars at the top and bottom of an HDTV screen.

The Viewing Angle of an LCD may be important depending on its use or location. The viewing angle is usually measured as the angle where the contrast of the LCD falls below 10:1. At this point, the colors usually start to change and can even invert, red becoming green and so forth. Viewing angles for LCDs used to be very restrictive however, improved optical films have been developed that give almost 180 degree viewing angles from left to right. Top to bottom viewing angles may still be restrictive, by design, as looking at an LCD from an extreme up or down angle is not a common usage model and these photons are wasted. Manufacturers commonly focus the light in a left to right plane to obtain a brighter image here.

  • Temporal/timing performance: Contrary to spatial performance, temporal performance is a feature where smaller is better. Specifically, the range is the pixel response time of an LCD, or how quickly a sub-pixel's brightness changes from one level to another. For LCD monitors, this is measured in btb (black to black) or gtg (gray to gray). These different types of measurements make comparison difficult. Further, this number is almost never published in sales advertising.

Refresh rate or the temporal resolution of an LCD is the number of times per second in which the display draws the data it is being given. Since activated LCD pixels do not flash on/off between frames, LCD monitors exhibit no refresh-induced flicker, no matter how low the refresh rate. High-end LCD televisions now feature up to 240 Hz refresh rate, which requires advanced digital processing to insert additional interpolated frames between the real images to smooth the image motion. However, such high refresh rates may not be actually supported by pixel response times and the result can be visual artifacts that distort the image in unpleasant ways.

Temporal performance can be further taxed if it is a 3D display. 3D displays work by showing a different series of images to each eye, alternating from eye to eye. Thus a 3D display must display twice as many images in the same period of time as a conventional display, and consequently the response time of the LCD is more important. 3D LCDs with marginal response times will exhibit image smearing.

These artifacts are most noticeable in a person's black and white vision (rod cells) than in color vision (cone cells). Thus they will be more likely to see flicker or any sort of temporal distortion in a display image by not looking directly at the display, because their eyes' rod cells are mostly grouped at the periphery of their vision.

  • Color performance: There are many terms to describe color performance of an LCD. They include color gamut which is the range of colors that can be displayed and color depth which is the color resolution or the resolution or fineness with which the color range is divided. Although color gamut can be expressed as three pairs of numbers, the XY coordinates within color space of the reddest red, greenest green, and bluest blue, it is usually expressed as a ratio of the total area within color space that a display can show relative to some standard such as saying that a display was "120% of NTSC". NTSC is the National Television Standards Committee, the old standard definition TV specification. Color gamut is a relatively straight forward feature. However with clever optical techniques that are based on the way humans see color, termed color stretch, colors can be shown that are outside of the nominal range of the display. In any case, color range is rarely discussed as a feature of the display as LCDs are designed to match the color ranges of the content that they are intended to show. Having a color range that exceeds the content is a useless feature.
  • Color depth or color support is sometimes expressed in bits, either as the number of bits per sub-pixel or the number of bits per pixel. This can be ambiguous as an 8-bit color LCD can be 8 total bits spread between red, green, and blue or 8 bits each for each color in a different display. Further, LCDs sometimes use a technique called dithering which is time averaging colors to get intermediate colors such as alternating between two different colors to get a color in between. This doubles the number of colors that can be displayed; however this is done at the expense of the temporal performance of the display. Dithering is commonly used on computer displays where the images are mostly static and the temporal performance is unimportant.

When color depth is reported as color support, it is usually stated in terms of number of colors the LCD can show. The number of colors is the translation from the base 2-bit numbers into common base-10. For example, 8-bit color is 2 to the 8th power, which is 256 colors. 24-bit color is 2 to the 24th power, or 256 x 256 x 256, a total of 16,777,216 colors. The color resolution of the human eye depends on both the range of colors being sliced and the number of slices; but for most common displays the limit is about 28-bit color. LCD TVs commonly display more than that as the digital processing can introduce color distortions and the additional levels of color are needed to ensure true colors.

There are additional aspects to LCD color and color management, such as white point and gamma correction, which describe what color white is and how the other colors are displayed relative to white. LCD televisions also frequently have facial recognition software, which recognizes that an image on the screen is a face and both adjust the color and the focus differently from the rest of the image. These adjustments can have important effects on the consumer, but are not easily quantifiable; people like what they like and everyone does not like the same thing. There is no substitute for looking at the LCD one is going to buy before buying it. Portrait film, another form of display, has similar adjustments built in to it. Many years ago, Kodak had to overcome initial rejection of its portrait film in Japan because of these adjustments. In the U.S., people generally prefer a more colorful facial image than in reality (higher color saturation). In Japan, consumers generally prefer a less saturated image. The film that Kodak initially sent to Japan was biased in the wrong direction for Japanese consumers. Television monitors have their built-in biases as well.

  • Brightness and contrast ratio: Contrast ratio is the ratio of the brightness of a full-on pixel to a full-off pixel and, as such, would be directly tied to brightness if not for the invention of the blinking backlight (or burst dimming). The LCD itself is only a light valve, it does not generate light; the light comes from a backlight that is either a florescent tube or a set of LEDs. The blinking backlight was developed to improve the motion performance of LCDs by turning the backlight off while the liquid crystals were in transition from one image to another. However, a side benefit of the blinking backlight was infinite contrast. The contrast reported on most LCDs is what the LCD is qualified at, not its actual performance. In any case, there are two large caveats to contrast ratio as a measure of LCD performance.

The first caveat is that contrast ratios are measured in a completely dark room. In actual use, the room is never completely dark, as one will always have the light from the LCD itself. Beyond that, there may be sunlight coming in through a window or other room lights that reflect off of the surface of the LCD and degrades the contrast. As a practical matter, the contrast of an LCD, or any display, is governed by the amount of surface reflections, not by the performance of the display.

The second caveat is that the human eye can only image a contrast ratio of a maximum of about 200:1. Black print on a white paper is about 15–20:1. That is why viewing angles are specified to the point where they fall below 10:1. A 10:1 image is not great, but is discernible.

Brightness is usually stated as the maximum output of the LCD. In the CRT era, Trinitron CRTs had a brightness advantage over the competition, so brightness was commonly discussed in TV advertising. With current LCD technology, brightness, though important, is usually similar from maker to maker and consequently is not discussed much, except for laptop LCDs and other displays that will be viewed in bright sunlight. In general, brighter is better, but there is always a trade-off between brightness and battery life in a mobile device.

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