Game Play and Rules
1. Players decide what colors to play, and who starts first.
2. Players initially place four of their pieces on the four squares nearest them and to their right. Each player's remaining six pieces are set aside next to the board.
3. Players alternate their turns. Only one piece may be moved or used to capture an enemy piece per turn.
4. A piece moves one space per turn orthogonally along the slanted or diagonal square board onto a vacant space.
5. A player's piece can capture an enemy piece by the short leap. The player's piece must be adjacent to the enemy piece, and land on a vacant space on the other side. The capture must be done in an orthogonal direction following the slanted or diagonal design of the board. Only one enemy piece can be captured per turn. A captured piece is removed from the board.
6. If a player's piece has been captured, then the player at the beginning of his or her next turn must take one piece from their reserve, and drop it on any vacant space. A player's number of pieces on the board must always be restored to four, unless of course the player has exhausted their reserve. Please note though, that a player can only drop a piece from their reserve, if one of their pieces was captured on the opponent's last turn.
Read more about this topic: Liberian Queah
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—William Makepeace Thackeray (18111863)
“Rules and particular inferences alike are justified by being brought into agreement with each other. A rule is amended if it yields an inference we are unwilling to accept; an inference is rejected if it violates a rule we are unwilling to amend. The process of justification is the delicate one of making mutual adjustments between rules and accepted inferences; and in the agreement achieved lies the only justification needed for either.”
—Nelson Goodman (b. 1906)